Anatomy of a Suckerpunch v.01

DJINNandJUICE 14

My first takes on the Anatomy of an Anarch archetype post Order and Chaos. This list is so far untested but a lot of cards have come in and out before I settled on testing this package.

Notable exclusions:

  • No Parasite. Ice destruction is totally excluded from this list. There just wasn't enough room. The planned disruption revolves less around blowing up ice and resources and more around blowing up cards before the corp can play them.

  • No Aesop's. Trying to utilizing a less juiced Cache economy that gets a bigger boost from events like Day Job and Account Siphon. This was done purely for influence reasons. Cache is still a one cred mill that nets you cash, and thus still warrants inclusion even without every runner's favorite pawnstar.

  • No Plastacrete. Trying my luck with just Steelskin. I've run plastacrete-less a lot in the past. It has defiantly hurt me a few games. But now that Steelskin is a thing, I am hoping I can get a corp to spend everything to try and get the kill, only to find I have secret protection.

  • No D4v1d. As much as I love this magical little program, I just couldn't find room for it. It is a really great silver bullet against Blue Sun running OAI.

And one pick I will take a moment to defend.

  • Gorman Drip. It's a one cred mill that can net you a bunch of cash after a Wanton Destruction or an Account Siphon. It turns those big events into an even bigger and more dramatic swing in your favor.

Really looking forward to testing this puppy out. Looking for any insight that folks might have into this archtype and suggestions for cuts or additions.

1 comments
25 Jan 2015 4dd150n

Hail the Drip! It's an under-appreciated card I think we'll see more of with the inevitable rise of Hivemind decks.