Ninja

Ninja 4[credit]

Program: Icebreaker - Killer
Memory: 1 • Strength: 0
Influence: 2

Interface → 1[credit]: Break 1 sentry subroutine.

3[credit]: +5 strength.

You feel Ninja before you see Ninja, if you see Ninja at all.
Illustrated by Andrew Mar
Decklists with this card

Core Set (core)

#27 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Printings
Core Set
Rulings

No rulings yet for this card.

Reviews

A solid breaker against medium-power sentries. On the positive side, it is a whopping 5 power for 3, which is more efficient for 4 or higher strength sentries than Femme Fatale or Mimic. It also works on its own, unlike Dagger or Switchblade. So, with Ninja you are more safe from sentries like Ichi 1.0, Taurus, or Uroboros. However, against stronger ice like Archer, get ready to spend 6 on power.

Overall, like all Criminal breakers, it is very powerful but inflexible. You spend a lot of credits for lots of power, in many cases more than you need. It will be more efficient than a Femme Fatale in pure power but lacking in her useful ability. However, there are few stable sentry breakers, so this can fit into many more decks than Aurora or maybe even Peacock.

(Order and Chaos era)
312
So Ninja should be used with Datasucker support. Which is why it can still be found in some Andysucker decks. If you never have to pay to boost Ninja gets a lot better, though that can be said of any breaker. —