While the abilities on the Toolbox are great, giving quite a bit of a bonus to the runner who plays it, its nine credit cost makes it rather difficult to get it out, and even when installed, that credit cost is usually a huge tempo hit to the runner, opening up a scoring window for the corp to react.
The Toolbox’s abilities are somewhat powerful, if limited. Two MU and two Link can turn on a lot of programs. The MU is great for the likes of Sage and Overmind which combo’s well with the link that will enable the Cloud Breakers to stay off the MU bonuses Sage and Overmind take advantage of. Two credits allows Sage to break any one subroutine ICE it can interact with for effectively free, and there is a large synergy between these cards.
The price is what holds the card back however, the tempo hit from installing it and possibly opening a scoring window. However, economy continues to creep onward, becoming stronger and stronger such that Toolbox may one day see its day in the sun.
(Written during the meta of Breaker Bay, part of the SanSan Cycle. For more reviews like it, visit wyldside.blogspot.com)