Space and Sun

EnderA 501

This deck is based around cheating ice into rezzing, adding the so-called "space" ice to the build that previously primarily relied on Curtain Wall.

The new card Orion adds another great target for the cheap-rezzing, and the others offer affordable yet expensive-costed alternatives. The deck runs a total of 10 advanceable ice, amongst 6 different types, which should keep your opponent on their toes as you bounce them around the board. In total the deck runs 19 ice, above the average, partly in thanks to the low agenda count.

Oversight AI and Eliza's Toybox cheat the ice into flipping up. Oversight AI can earn you up to 14 credits on its own. With the Toybox combined with Orion, you can make 15 credits for 4 clicks (or 14 with Curtain Wall,) easily beating out Melange Mining Corp in efficiency, while costing 3 more to trash (albeit also to rez.)

Constellation Protocol and Trick of Light allow you to move counters off of the space ice that you have advanced so you can then bounce it to your hand for a full refund. Depending on the situation you can sometimes simply leave Constellation Protocol on a naked remote server, with its trash cost of 4, costing you nothing. Trick of Light also enables some surprise agenda scoring, Project Atlas in particular, either for 3 the turn you play it, or for 4 the following turn if you play it and don't advance.

Meanwhile, Executive Boot Camp both allows you to rez your ice on your own terms and tutor out the powerful Adonis Campaign, Eliza's Toybox, or even Jackson Howard or Constellation Protocol.

All in all it has substantial internal synergy. The question is... is that enough to be competitive?

Meta-calls:

  • Elizabeth Mills if Bad Publicity becomes a problem. Searchable by Executive Boot Camp, so you only need 1.
  • Satellite Grid, as suggested by @Jashay, could be fit in here. Bounce it back after rezzing space ice on the server to net 3 credits each bounce on the space ice. Not sure what I would cut for it, though. Your call.
  • Utopia Fragment because why not.
3 comments
22 Jan 2015 Jashay

Mmm... I'm looking to run a similar deck myself. If you are looking for quick counter distribution, Shipment from Kaguya isn't a bad option, and Satellite Grid could be an option for the stellar ICE. problem is, it would lower the amount you get back from the bounce, too.

No Scorched Earth? Much as I dislike what the card does to the game, it is undeniably powerful, and having two win conditions is generally better than one.

23 Jan 2015 EnderA

@Jashay The main reason I didn't use Shipment from Kaguya or Satellite Grid is because they permanently add a counter, which might save a few credits temporarily, but don't contribute to long-term improvement. They wouldn't be bad in the deck necessarily, but I don't think they are an improvement over any of the other cards in the deck.

But, now that I think about it, Satellite Grid can be bounced back into hand after rezzing ice in front of it, then bouncing the ice back afterward nets 3 credits each bounce. The problem is it takes up a lot of actions and bounces. I'm also not sure what I would cut, or if I would change anything else along with it.

As for Scorched Earth, the problem is I would then need a reliable method of tagging them, which pushes the deck in a very different direction. I would necessarily put in Midseason Replacements, Data Raven, and Information Overload. I would have to cut Executive Boot Camp, Constellation Protocol, and Trick of Light. I would then not have the combo-support for the stellar ice, meaning cutting most of it. In the end, it would end up something like Keystone 2.1 or Lanri / 藍日.

25 Jan 2015 argus88

Cool deck list! Using the Constellation Ice + Constellation Protocol in Blue Sun is the first thing I wanted to try once Order and Chaos releases as well. That just has crazy credit generating possibilities.