+1[memory unit]
Whenever an agenda is scored or stolen, gain 1[credit]. Then, you may install 1 card from your grip.
Limit 1 console per player.
+1[memory unit], +1[link]
The first time each turn you pass all of the ice protecting HQ, you may draw 1 card to force the Corp to draw 1 card.
Limit 1 console per player.
+1[memory unit]
When your turn begins, draw 1 card.
Limit 1 console per player.
+1[memory unit]
Whenever an agenda is scored or stolen, add 1 unrezzed card to HQ.
Limit 1 console per player.
+2[memory unit]
The first time each turn you install a program, you may draw 1 card.
Limit 1 console per player.
+3[memory unit]
Use the MU on Knobkierie only for virus programs.
The first time you make a successful run each turn, you may place 1 virus counter on an installed virus program.
Limit 1 console per player.
+1[link]
[interrupt] → [trash]: Prevent 1 tag.
[trash]: Remove 1 tag.
Limit 1 console per player.
+1[memory unit]
Draw 1 card whenever the Corp creates a server.
Limit 1 console per player.
+2[memory unit]
The first time each turn you install a companion card or spend credits from an installed companion card, gain 1[credit].
Limit 1 console per player.
+1[memory unit]
The first time each turn an event is trashed (from any location), draw 1 card.
Limit 1 console per player.
+1[memory unit]
The first time each turn you play a run event, gain [click].
Limit 1 console per player.