Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
Trace Amount |
Humanity's Shadow |
Creation and Control |
Double Time |
The Spaces Between |
Up and Over |
Order and Chaos |
The Underway |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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Hammer Hand Gang | 3 | 1 | 0 |
Include in your page (help) |
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This is the Kim deck I took to Regionals this year. It went 5-2 in the seven-round Swiss and (unfortunately) 0-2 in top 8. There are definitely some tweaks I'd like to make to the list, but it definitely has potential. Gang Sign + HQI is much better in action than it looks on paper.
Day Job: Could probably have cut this. I never needed the money in a situation where I could afford a turn.
I've Had Worse: Every Anarch deck should have three of these.
Inject: Usually Diesel. Sometimes Green Level Clearance or a click and a credit to draw 4. Fantastic value in every case, but since the list is very light on recursion, it has to be played carefully.
Queen's Gambit: Played correctly, this card is Lucky Find that doesn't need PPVP. It is massively undervalued. Situationally, can also be used to prevent a trap access you don't want to make when there's an upgrade to deal with.
Sure Gamble: Runner staple
Clone Chip - Mostly insurance against Injecting away both copies of a particular breaker. Occasionally useful to Parasite an ICE or recycle a D4V1D.
Grimoire - A free Datasucker counter directly won me a game, but I still wish the list could get away with running Vigil or Turntable. Unfortunately, late-game Anarch really needs the MU.
HQ Interface - Provides constant pressure to HQ and sets up for the star of the show.
Daily Casts - The profit from Daily Casts is better than Sure Gamble, assuming you can afford to wait.
Gang Sign - The star of the show. Brutal on its own, even better with HQI, and combos extremely well with Kim's ability to snipe key operations.
Kati Jones - Economy.
Liberated Account - More economy.
Atman - A solution to traditional problem ICE for Anarchs - big Code Gates and Sentries. Mostly installed on 4 and 6, but I put it on 7 once when I was desperate to get through a Wraparound to stop the AstroTrain before it started.
Corroder / Mimic / Yog - Standard Anarch breakers, not much to say here.
D4v1d - Not technically an Icebreaker, but it makes runs successful. D4v1d put in some serious work.
Datasucker - Almost all Anarch lists want 3 of these. They make your breaker suite work.
Medium - The best R&D-lock tool in the game. As with Whizzard, Kim has the ID ability to cheaply snipe key deck pieces out of R&D, which makes deep digs go farther.
Parasite - Deals with annoying ICE.
14 comments |
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19 Jul 2015
Laxen
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19 Jul 2015
narcow
I agree that Symmetrical Visage probably would have been better than Day Job. The other card I'd like to find a slot for is Earthrise Hotel - I basically never had money issues, but I was clicking to draw more than I was happy to. Inject didn't really cause any issues - there's a remote chance that the first one hits both of two breakers, but it never happened at the event. The one time it happened in testing, I just played around it and held other copies of Inject until I wasn't worried about not having breakers anymore. It's usually 1: Draw 4 or equivalent Diesel, both of which are fantastic value. |
19 Jul 2015
W4lt3r B15h0p
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19 Jul 2015
narcow
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19 Jul 2015
Chuftbot
Glad you went so far with Eddie K! I think I actually talked to you at the tourney and complimented you on it? I was the Biotech player that kept murdering people. This is a really solid list. I'm going to take it out for a spin and see if I can finally reach some competence with Ed. |
20 Jul 2015
narcow
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20 Jul 2015
Stonar
I love this deck, I can't believe I didn't think of Gang Sign in Eddie. Few questions: 1) Wouldn't Street Peddler treat you better than Inject here? A straight 1-for-1 swap would bring you down to 10 cards that can't be peddled into play, and it fixes your "Might throw away programs" problem (since you can't lose 2x of 2 different types of cards, you can just install a card you find 2x of) 2) Is Atman just for lotus field? And if so, why not swap it out for an in-faction AI, like knight or faust? Or you could swap it out for a net-ready eyes, which is great value all the time. 3) I wonder if making those changes gives you wiggle room for Sneakdoor Beta. Its big downside is the MU, of course, but with 2x HQI, it seems like a very good include, especially since you can run a full rig with sneakdoor, datasucker, yog, mimic, corroder. |
20 Jul 2015
Laxen
Heh, Street Peddler is quite cool with Gang Sign to install it as an agenda is being advanced :P |
20 Jul 2015
narcow
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22 Jul 2015
AsteriskCGY
I worked up your deck and changed a few things. SV for day job, Peddlers over Inject, dropped a QG for another SV for consistency. Played against an NEH with Archer and Snare. I chose to toss both Grimores to get out a Yog and Mimic to hit R&D over Quandry/Architect, but that meant he had a LIttle Engine over his San san. Could change QG for Deja's, or more installable cash. I can see Inject in this case be more consistent to not lose Events or too many other non programs in a go. |
23 Jul 2015
AsteriskCGY
I feel like one argument is Inject is "I'm okay with losing programs" and Peddlers is "I'm okay with losing events." |
28 Sep 2015
Slain
Thanks narcow I'm having a lot of fun with this deck. Only change I made was to switch Clone Chip for Retrieval Run and Day Job for Lucky Find. |
Nice deck, I like it a lot. And not only cos it's Eddie :)
Personally I don't like Day Job though, would probably swap it for a Symmetrical Visage. But maybe it works better in decks with Gang Sign?
Did Inject ever cause you trouble? Having only 1 Clone Chip I mean.