Spinning Orange v1

Shannon.L 117

I've been thinking about this deck for a while, always coming to the inevetable conclusion that it just couldn't be done reliably. Then came Fan Site, and boy did that change.

The idea behind the deck is (of course) to blackmail when getting into a server Absolutely Must Happen, but that's usual Valencia nonsense, and not something that needs a lot of detail. Rather, the core of this deck is Raymond Flint and Gang Sign.

You want the corp with a big hand (when Universe hits, we'll be adding the Fisk Investment Seminar, and the appropriate Shard is likely worth slipping in). With Flint out, every Bad Pub you stick turns into hand access. Every agenda they score? Hand access with Gang Sign and you'll 'score' your fan sites as Frame Job fodder, and yet more HQ access. But... it gets better!

Nerve Agent (on a progenitor) sets you up for multi access. Virus Breeding Ground ensures it's always as big as you need it to be. Now, when you stick that bad pub or they score an agenda? You'll stick their entire hand.

The coup de grace is Turntable - allowing you to dictate exactly what agenda goes where for the duration. Every time you pick up an agenda, you'll be adjusting the scoring areas to suit your preference in board state.

It's a nasty catch-22 - if they play into a scoring remote, you'll blackmail in and get it. If they keep it in hand, you'll be accessing it regularly anyway.

The last thing is Crypsis - which, though not incredibly efficient in itself, becomes a star when coupled with a stack of bad publicity to work with. When you absolutely must get in? This is the card for you.

Econ is heavy on drip - Data Folding is perfect for this deck, as some of your actions take entire turns and you'll still be progressing your credit stack. Daily Casts is similar, though not as efficient (of course). Liberated Account turbocharges your econ over a turn or two, while Sure Gamble is the usual burst. Given that your access costs are minimal, you'll need credits largely for setup, and that should be plenty of money.

Defenses are simple: I've had worse. That should (in theory) be enough to pad against the inevetable butchery of Sea Source/Scorch or the usual flatlines; if it proves not to be, I"ll be straight-upgrading them to Plascretes.

Missing elements?

It has no advanced card draw, relying heavily on clicks (and the implicit click compression of Data Folding and Daily Casts) to keep resources flowing into the deck. I'd love to see Fisk Investment Seminars, certainly, and it can suffer in late-game against heavy glacier decks that manage to get things rezzed.

It also hasn't gone against NEH/FA - but I have a good feeling about it, as I really do think that Gang Sign and Turntable are potentially hardish counters for that playstyle.

We'll see how it plays!

3 comments
21 Aug 2015 FarCryFromHuman

Nerve Agent doesn't trigger from the accesses provided by Gang Sign and Raymond Flint. AFAIK only HQ Interface provides this.

21 Aug 2015 wolfpack95

Nerve Agent states that the runner may access additional cards from HQ when cards are accessed from HQ. Gang Sign allows the runner to access cards from HQ. Thus, Nerve Agent is triggered.

21 Aug 2015 FarCryFromHuman

Oh man you are totally right. The two blocks of text are not connected. I guess you just have to charge the sucker up then.