Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
-2 Influence for the inclusion of the SanSan City Grids
This has been inspired by the "3 Ways to Win" Titan decks going around - where we can either fast advance "Atlas Train" out using the SanSans, get the scorch kill, or attempt to make a taxing server using our Archers and score out that way.
The ICE is a mix of gearcheck ICE (Quandary, Meru Mati, Enigma) and some more taxing ICE (Archer). This deck originally had two Wraparounds instead of the Fire Walls - so I'm just trying to figure out what the replacements should be. Caduceus is an amazing piece of ICE in this deck - usually recouping the rez cost.
The Econ package is a mix of operation, asset and agenda economy. Hedge Funds and Beanstalks are there for burst economy, with Mark Yale eating up the useless counters on Hostile Takeovers, TFIN, Oaktowns, etc. This can be great for scorch kills, as it gives you some extra money up your sleeve that the runner might not be expecting. Beanstalk and Crisium Grid also help defend from any Account Siphon plays. Hostile Takeover is another great burst economy - especially as this deck doesn't particularly care about taking the bad publicity.
The agenda mix is designed that the runner needs to steal at least 4 agendas to win, while we potentially only need to score 3. Turn one or two Oaktown scores are great for pressuring the runner, while TFIN can go looking for pieces you need (SEA Source etc.)
Power Shutdown and Snare are there for some nasty surprises for the runner, with Snare! especially giving scorch kills opportunity for the unfortunate last click runner.
2 comments |
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9 Jan 2016
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A friend piloting a version of this deck switched the 2x Fire Wall for a couple of Changelings, which has been quite the success.