ICE: Barrier - Morph • Rez: 5 • Strength: 4 • Influence: 2

Changeling can be advanced.

While Changeling has an odd number of advancement tokens on it, it gains sentry and loses barrier.

subroutine End the run.

Weyland Consortium • Wylie Beckert • Up and Over 69
Links: Decklists | ANCUR
Changeling
MWL Entries

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Rulings

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Reviews

In the first wave of "Morph" ice Changeling is the most stable of the 3 cards.

For its ress cost it is one strength lower then another 5 priced ice the Fire Wall, and has the same influence cost. For the purpose of taxing this makes changeling vastly inferior, unlike Fire Wall however this guy can change into a Sentry form, making him slightly more useful for actually ending runs when it matters.

Pros:

-Can become a 4 strength sentry that ends the run for a total cost of 6 and an extra click, a fair price compared to Guard.

-Not counterable with an unmodified Mimic. Some icebreaker suites may have to spend unreasonable to get through.

-Good target for Patch, locking out modified Mimics and becoming a respectable tax (6 to break on average) and very difficult to get through with stealth breakers. Just watch out for cutlery events.

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Cons:

-Bad tax in barrier form.

-Expensive.

-Only 1 routine for its price, bypassable with Femme Fatale or Knight fairly easily.

-Countered somewhat by AI breakers.

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Changeling shines in a strategy that focuses on denying the runner breakers, if you manage to kill a certain type of breaker Changeling has a good chance of being able to morph into that type and lock the runner out. Especially if you target sentries.

(Chrome City era)
Being at 4 strength instead of 5 gets around D4VID though :) And if they use Femme on your Changling, I'm pretty sure that's just fine —