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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
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When someone dares you to design a deck around killing someone with a 24/7ed Meteor Mining, you take it.
I wasn't able to make it to Atlanta Regionals this time around, but if I did this is what I would have brought. It started out as a joke, but turned into something that seems to have decent game against an unprepared opponent.
What you have here is a handful of combos that each synergize in ways to drop a giant space rock on your opponent. Technically, you can win by scoring out, but it doesn't happen very often. Here are a few lines of play:
Fast Advance a Meteor Mining Kill - the scenario you are looking for is a scored Armed Intimidation, another agenda scored, and a Runner with 4 or fewer cards in hand. Install the Meteor Mining >> forfeit agenda #1 to 24/7 and fire off the Armed Intimidation (runner has to take the tags) >> rez Oberth or Ibrahim to forfeit the Intimidation >> score Meteor Mining for the kill.
With a False Lead scored, wait for the runner to run, then install Meteor Mining, take another action, then hit them with a Hard Hitting News. After they remove the first two tags, forfeit False Lead and gets two advancements on the Mining. Next turn advance for the kill.
Rush a Meteor Mining out early. Wait for the Runner to get lazy about tags, run into a Forced Connection, or do the same False Lead + Hard Hitting News trick. Then 24/7 the Meteor Mining.
Some random tips on playing:
ICE was chosen for it's ability to tax the Runner. You want an end the run at the base of your scoring server, but everywhere else is fine just to tax (Veritas is great at this). It's fine if you bleed some agendas. The only things that matter are your first Armed Intimidation and your last Meteor Mining. The Runner has to steal four agendas to win, so having taxing, but open serves still gives you plenty of time.
Rush your first agendas out as fast as possible. Standoffs are great here, but I'll often run an Atlas out without any counters. If you get an Atlas counter, you've probably won, but it is more important that you get an agenda that you can forfeit later.
I find that you end up installing a lot of agendas, and not advancing any of them. Make the runner guess if it is an agenda or a Rashida. If they run, you end up rezzing an Archer, kicking them out of them server, and scoring next turn anyway.
Don't ever put Ibrahim in your scoring server. A 5 trash cost protects him pretty well. With the amount of taxing happening elsewhere, Runners rarely can afford to kill him off. Your scoring remote needs to be open for Rashidas, NGOs, and the agendas that get dumped there as soon as you draw them.
Clot makes this deck kind of miserable, as does tag-me Anarch with Mercs and Obelus. But if you want a deck that goes fast and catches people off guard, try this one out. It's a blast to play.
3 comments |
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19 Jun 2018
Cliquil
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19 Jun 2018
Severijn
I hadn't considered a build yet that does not use Hostile Takeover or 3 copies of Oberth Protocol. I certainly think you should at least entertain the oberths, because it's your best card. Not playing hostile means you have more issues dealing with Employee Strike or Rumor Mill, but it opens the door for these tracer cards in the deck. On the other hand, I feel it is frequently the best card in my deck. Anyways, I would recommend playing at least some 3 pointers so that you can go 2-2-3 for scoring out, or having an easier time killing the runner from a scored 2-pointer and a scored 3 pointer. Install meteor mining, 24/7 a 3 pointer for 4 advancement counters on meteor mining + triggering the Armed intimidation and use the final click to advance and score meteor mining. |
19 Jun 2018
gunsling3r
The only time I've ever scored out with this deck was against God of War tag me MaxX - and that was only because I got lucky and blocked a Counter Surveillance run with a triple advanced Hortum. I've not missed Hostile at all though. Standoff + never caring if you over-advance Atlas has given me enough juice to fight through early currents/power up things like Archer.
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Killing people with Meteor Mining is a special level of fun. Would agree.
10/10 for doing so
0/10 for 24/7. My pet hate card*
*Spoken mostly in jest. Fair enough. Its a good card!