Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
Trace Amount |
Cyber Exodus |
Humanity's Shadow |
Future Proof |
Creation and Control |
Mala Tempora |
True Colors |
Honor and Profit |
The Spaces Between |
First Contact |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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Quetzal The CriminArch | 0 | 0 | 0 |
Inspiration for |
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None yet |
Include in your page (help) |
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Run early. Run often.
Quetzal's ability lets us play Anarchs like we would Criminals, so get that early pressure on those servers using any number of nasty tricks, and run them again as soon as you can with Same Old Thing. The hallmark Anarch disruption cards are in here in the form of Demo Run, Keyhole, and Vamp. With the inclusion of Retrieval Run, we can easily use Duggar's to stick our breakers in the heap, and then pull them out for a nasty remote server run. I can even see a lack of Duggar's being a reason to mulligan in this deck just so that you can flood your heap with things you'll need later. I'll be playtesting this in the coming week, so stay tuned for changes - and as always, I love feedback!
5 comments |
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15 Sep 2014
SlySquid
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15 Sep 2014
BTrain
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15 Sep 2014
botounami
I like the Inside Job here, especially with Deja Vu to keep it threatened in the early game. It opens up a line where you'd otherwise be stuck, and makes Planned Assault an early game hero. |
15 Sep 2014
SlySquid
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15 Sep 2014
BTrain
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Id love to see the Inside Job become a second Planned Assault, but all and all a great deck!