Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Deck valid after Fifth Rotation |
Fun to play, less fun to play against. This deck has become my general-purpose corp deck because it can play a few different ways depending on your match-up: fast-advance with Trick of Light, speedy scoring windows created with cheap blockers that keep the runner poor, or a big slow turtle game with big expensive ice and Cayambe Grid. There's a single kill option with Clearinghouse that does occasionally pay off when the agendas aren't showing up and you want to force the runner to bankrupt themselves, but I might consider cutting it if Pinhole Threading becomes an issue.
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