This is going to be the de jure tech card for years to come. It efficiently solves multiple problems, whether that's checking for agendas in tall remotes, trashing defensive upgrades, or eliminating early econ assets. It's also especially good for Apoc/DD decks to get rid of Crisium. I think every runner deck can run 1-2 of these and feel happy about the decision.
Just like Political Operative: 1 cost 1 inf Criminal card that deals with assets or upgrades.
— Chris_Yang
Honestly a bit surprised it's only 1 influence.
— bosky