Experimenting on Perfection

vdude 232

This identity is horrible. It's the equivalent of some card making runners spend two clicks to run on remotes, which is interesting, but who runs on Jinteki remotes? Most often R&D lock is what you'll be facing, so it doesn't help a whole lot it seems. But that wont stop me from trying. This deck tries to make the most use of remotes and make central servers painful. The idea is to use Trick of Light to advance agendas, making dead traps useful. Shipment allows you to install three remotes and advance one, either a trap or ambush, in one turn.

1 comments
2 Jan 2014 x3r0h0ur

The ID isn't that bad if you are good with tempo and work compression. One thing I'm testing is massive program destruction while running ice that always does bad stuff if not broken. That way the centrals are protected by hurty ice that the runner has to face plant into...either digging, or to hit remotes. To that end AggSec and corporate troubleshooter are cheap and good splashes, allowing you to run archer.

Jintek is rich so CT is definitely a win with profiteering, celeb gift, restructure, etc.