Here is a niche but good ice. Sadly, having a threat 4 instead of threat 3 means the additional ability will start rather late in the game.
The ice is intended to go with Thule Subsea: Safety Below and Thunderbolt Armaments: Peace Through Power. The first benefit from taking away clicks and the second benefit from having a AP ice.
If tags is the goal you seek, Funhouse and Phoneutria will probably give better results, for the same cost in influence. You could even go for Authenticator.
But is you go for having more small agendas (1 and 2 pointers), then threat 4 is still 2 agenda steal away from winning/losing. Making Jaguarundi quite potent.
Jaguarundi will combo well with deck that aims to flatline the runner. Doing Core damage makes it easier to use End of the Line to flatline the runner.
Of note, this ice just need one sub to be broken, since the second sub does not matter until threat 4, making this ice rather cheap to pass, considering the cost of 4. Compare this to Tithe...
Art wise, this is top tier. Just play amazing and cool art. The quote is nice and it even hint at the effect of the ice (I wish I knew who Moth was). Name and art goes together. Very well done!
The game is highly engaging and full of drama; I feel amazing when playing it. Besides, I also play fnaf and skribbl io.
— phisola25