Ever met a psychotherapist that would pay you for being their patient?

Yeah. Me neither.

The point is, Mike here is probably not a "psych" at all. Might be a good listener, yes, and have the warm-and-caring act up to eleven (brushing tears away and the like are mostly cheap theatrics), but then, kept well in-theme for the lost Nisei sister she's paired with, she's only in it for the ugly, dirty corporate secrets you managed to stumble upon with your improbable telepathics.

She doesn't want to help. Or rather, she does, but only to the point of profitabilty. Not a deliciously naive psychic clone looking for guidance? Well boo-hoo, that's four influence pips per visit, sucker.

Thanks for tuning in, ladies and gentlemen. Analyzing the lore behind these little pieces of art for you was a fun thing to do. H0tl1ne, out.

360

Hot take: This card's existence making the game 70/30 runner-favored for five straight months following Magnum Opus is equally if not more responsible for the death of the playerbase than was FFG's decision to cease to print the game.

It's restricted now. Hopefully that means it stays in Blue going forward. —

Real good against 419: Amoral Scammer and GPI Net Tap. Just like Psychic Field. Uh. It's also highly inconsistent. Just like Psychic Field. This card is probably never worth rezzing. It's on expose effect is the only worthwhile thing about it.

Great card! Especially useful against Miraju and Kakugo out of Jinteki. Allows you to smash a Corp's piece of ICE for one click and two credits, plus whatever it costs to break. 5 Influence means that you'll never see this card outside of Anarch, and that's probably good. As of writing, this sees a lot of use, especially with Khumalo, Laamb, and Yusuf.

It's important to note the downsides of this card as well - only works on the outermost ice and can't be recurred (a la Parasite). —

Before you get all hyped about this card, you need to realize that it does ABSOLUTELY NOTHING WHATSOEVER until the runner would have 7 points if it wasn't there. That's right, this is a 2-point liability that offers zero economy, zero pressure, zero benefit to the corp whatsoever (but a large benefit to the runner if they're that one guy who still plays Iain Sterling). As an active liability with zero benefit, it's a serious contender for worst card in the entire game. If you see this as a runner, calmly ignore it entirely unless the corp leaves it exposed with no upgrade, or if you snipe it from a central and can afford the trash cost. You don't care about it at all until you're on seven points, and if you go for it early the corp will have an easier time scoring.

When the runner hits 5 points before the Board modifier, now trashing it wins them the game. The corp needs to scramble to protect this at all costs, or blow it up with Self-destruct... again, before it's actually benefited them in any way whatsoever. All of this is no doubt making it incredibly hard to score, so the corp needs to work out some kind of miracle flatline victory in the meantime. The Board does have a hefty trash cost of 7, and that's its one saving grace, but that won't actually come into play if you're forced to blow it up to save it. Forcing a runner to go through a server after this has its benefits, but those benefits are much more cheaply realized by an MCA Austerity Policy or IT Department, and those actually leave the server you paid so much into intact afterwards.

At 7 would-be points, this card becomes the whole game. The corp can no longer trash it themselves, and the runner will be going after it with everything they've got. The corp's best plan at this point is to just put all resources on guarding the Board while throwing 1-pointers behind a token amount of ice just to keep the runner from accumulating resources. I can't really see this plan resulting in success outside of the surprise Biotic Philotic play.

The Board also offers a situational advantage against cards that can be placed in the Runner's score area AS AN AGENDA worth 0 or less points. —
e.g. it annihilates Mad Dash, Notoriety, Kasi String and Freedom through Equality. It weakens Liberated Cheela. It makes Fan Site worth -1 point. It makes Shy-Kyu, News Team, Meridian and Hangeki worth -2 points. —