At first view, this card seems like the poor man R&D Interface. Half the cost AND it is a program, not an hardware. Those are drawback right?

But there are synergies to get with this. First, like any installable card that has a limited use, it is a prime candidate to become the target of Aesop's Pawnshop. Second, being a program, this is tutorable by Self-modifying Code and Customized Secretary.

So, is it better than The Maker's Eye or R&D Interface? Short answers : no, but it has uses. It is equivalent to The Maker's Eye in term of multiaccess. The only advantage it has over The Maker's Eye is that it can be fed to Aesop's Pawnshop (for a net 1 cred gain) and it would not be stopped by Crisium Grid (good thing). But it has less tempo than The Maker's Eye.

In specific type of deck, like those using Customized Secretary and deck using Aesop's Pawnshop, it can be worth it. Making every cards used give you a positive cred gain is nice.

The art is very nice, once you notice it among the saturated colors. Nice quote also.

I just don't understand why it is 3 influences, when R&D Interface is 2.

856
<p>Note that RDI and Nyashia work off of Divide and Conquer and Mind's Eye, while Maker's Eye cannot be combined with other run events.</p> —

TL;DR: A card for the combo decks.

For its effect, you paid 1 credit and the opportunity cost of 1 card. This is not good if your goal is just to shuffle agendas back into the deck. For that you have Attitude Adjustment or Drudge Work which both is at least not a net negative.

Decks that want this card specifically wants:

  1. To assemble combo pieces that are 2x or 3x in the deck, but only really needs one of them. The other copies in hand, in addition with agendas and other unused cards can be shuffled in exchange for a new draw.
  2. To ditch situational cards that does not fit the situation for more draw (where it would be discarded otherwise). (additional Subliminal Messaging, tag punishments)

Works well with cards that give handsize bursts. Rashida Jaheem, Subliminal Messaging, Lily Lockwell

<p>It would go well with most combo deck, like fast advance decks (<a href="/en/card/21020">Reconstruction Contract</a>, <a href="/en/card/25080">Biotic Labor</a>, <a href="/en/card/12058">Audacity</a>) and kill decks (<a href="/en/card/25138">Punitive Counterstrike</a>, <a href="/en/card/11058">BOOM!</a>) or tag punishment decks, to name a few. It is like a better version of Moshing.</p> —
<p>Or Jinja, since you can get your ICE back into RnD where you can draw them and install for free and at the same time trigger maybe 3-5 extra draws.</p> —

By now, Ankusa now has support in terms of:

  1. Money-fight: Data Folding, Rezeki, Dedicated Processor.
  2. Pelangi as a Paintbrush that doesn't need facechecking.
  3. Derez-support that further strains the corp: Hernando Cortez, Xanadu, DJ Fenris (Reina Roja: Freedom Fighter), Network Exchange.

Which means that Ankusa will start a money-fight that the runner will eventually win 99% of the time.

<p>The runner will most of the times win the long game. Ankusa's main problem is the tempo hit that let's the corp win before you're getting there. Comboing it with Dedicated Processor and Pelangi doesn't exactly make it faster. But yes, in the long run, this is the ultimate denying tool that completely devalues ICE as a card type. In the very, very long run.</p> —

If you can swing the Influence, this is one of the best direct replacement cards in Netrunner, as it's so drastically superior to Pop-up Window. The number of early scores I could get out in an HB or NBN deck from having a hard ETR gear check is crazy. Really cool card, not overpowered, not crazy, but just good enough to get excited about if you were running Pop-up before.

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<p>Usually I prefer vainila or ice wall for gearcheck, but this, as you say has the advantage of being profitable in the long run.</p> —
<p>This fills a different role than Pop-up and is not a replacement. Both are fine, but each their own way.</p> —

I was trying to build a deck with her and just looking at the programs list and I came across some cards that seem interesting with her that I think nobody has mentioned so far.

Kyuban might be fine to search and let get RFGd if you are about to do multiple runs on R&D in the same turn (Indexing + going back in for the agendas, perhaps). That could reimburse a fair bit of money for the one turn you need it. Can potentially get two of them, then Indexing, then run and get 1 agenda out of the top 5. That would be worth $8 for two clicks, or $4 per click.

Somebody commented on a Kabonesa Wu deck that they have done a 3x Nyashia drop and then ran at R&D for a +9 dig for $3. Can potentially combine this with previously mentioned Indexing and Kyuban profitably.

I mentioned in the Flame-out card that using Kabonesa to drop Misdirection on it is a good play. Misdirection is still a good card for her even if she is just pulling it out for one turn to clear HHN tags and then letting it get RFGd.

Hyperdriver is a good search early game for sure. Honestly, this seems totally busted to me. I could totally see myself searching it on turns 1, 2, and 3 every game, using free clicks to search for yet more hyperdrivers. Now that I figured out this is legal, I feel like I have to find a way to take out 3 cards and put in 3 of these in my Kabonesa Wu deck. For some reason, I thought this was banned until I just tried to add it to a deck on JNet. It's not.

<p>Any programs used on <a href="/en/card/21109">Flame-out</a> can be trashed before getting RFGd. It's the idea behind the deck by @Xandorius - <a href="/en/decklist/62740/fire-sale-wu-2-0-a-flaming-star">Fire Sale Wu 2.0 : A Flaming Star</a></p> —
<p><a href="/en/card/08070">Hyperdriver</a> will have to stay on board for another turn, which you cannot do with <a href="/en/card/21025">Kabonesa Wu: Netspace Thrillseeker</a> without additional support like <a href="/en/card/03046">Self-modifying Code</a>, <a href="/en/card/26029">Rejig</a>, <a href="/en/card/26085">Simulchip</a>.</p> —
<p>3x Nyashia is not +9 accesses since you can't use more than 1 token per run.</p> —