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The excitement of slope) lies in its unpredictability. As you go faster and faster, the difficulty spikes, and your hands can barely keep up. I’ve played it for hours, and I still find myself hooked. It’s amazing how such a minimalistic concept can deliver so much fun. What makes this game stand out is how smooth and responsive the controls are. You feel like every movement you make matters, and that level of precision makes it so satisfying to play. The neon aesthetic only adds to its charm, making it visually appealing.

One of the best card in the Sebastião Souza Pessoa: Activist Organizer arsenal, second only to Arruaceiras Crew.

For the price of triggering Sebastião Souza Pessoa: Activist Organizer ability, you get to have multiaccess. On top of this, trashing this card cost even more for the corp of at Threat 3, considering Seb ability.

This goes well with everything that Sebastião Souza Pessoa: Activist Organizer.

Using this ressource, you can see and trash 3 cards using Eye for an Eye. Or just see 3 cards with Jailbreak, on HQ or R&D.

Best combo is probably with Divide and Conquer, which would let you see 2 cards in HQ AND R&D!

I understand that Manuel, which seems to be some sort of university professor, who could maybe provide multiaccess. I get the part of using some kind of corruption to have better access to research (infered from the quote). The art is well made and the quote flavorful, if controversial. Considering this, it could be a good candidate for an alternative art. Still, I like this card and it is well made.

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The second punishment for purging viruses, after Acacia. But instead of giving you money, the corp loses two cards from hand.

But this comes at the cost of 1 MU. And MU are tights for Anarch.

Freedom Khumalo: Crypto-Anarchist would probably benefit the most from this program. But any virus heavy deck might consider this program.

Unfortunately, it does not prevent the purge of virus, just makes it more painful for the corp. And purging viruses is done only if it prevent the corp from losing the game.

Still, the first ability is also quite useful, to take out of archive the best cards, like Mavirus, Audacity, Seamless Launch, etc. Then the corp must purge to get those cards back, along with losing 2 cards. This is an undervalued ability, but quite potent.

At 2 influences, this can be used easily out of faction. Criminals using Aumakua and shapers using Conduit can benefit from Heliamphora.

The art represent what the name of the card is : a carnivorous plant. With a suiting quote and effect. Good design!

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Fun shenanigans can be done with this hardware.

The most obvious combination is with Jeitinho, since it act as a 4th, 5th and 6th Jeitinho, without the tempo loss by Asmund Pudlat.

The weakness is that you need to have few cards of the type you want to import, lest you get the wrong card, because this will look at the first two cards of the type selected.

Here is an example of combination. Let's say that you have Deep Dive and have only Stoneship Chart Room and Earthrise Hotel as ressources in your deck. Then, after pulling off your Deep Dive, you can import Stoneship Chart Room or Earthrise Hotel to set you up for the next turn with 2 cards drawn.

It is easy to think of this hardware as a mean to get an expensive ressource, program or hardware. But in my opinion, it is best used as a tutor to push the game plan of the runner forward.

Thus, Nyusha "Sable" Sintashta: Symphonic Prodigy could tutor Red Team for example.

Even in anarch, you could tutor anything useful, like Climactic Showdown or even Daily Casts (the later becoming a free 8).

Even without cards like Deep Dive, Exploit and Jeitinho, checking all centrals and touching cards is a good way to win the game.

I love the art that represent where the champion used to play. Phenomenal!

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