At a cost of 5 to play, to get your best from this you will want to play ice of 7 or greater IMO. With 5 influence, probably won't be used out of faction.

www.netrunnerdb.com

In faction Hadrian's Wall, and Curtain Wall are a beast to Rez, but for 5? Not terrible.

Even Orion, which can become cheaper will still cost 3+6=9 or 4+3=7 if you put counters on it manually.

I guess it's a poor corporation's Modded?

Your review is alright but it's important to note some things you missed: Curtain Wall is rotated, Blocks is only 4 inf (still won't see play outside of Weyland tho), and this card's best friend is Blue Sun. —
Chiyashi is pretty sweet, and pretty cheap to splash INTO Weyland —
You're also overlooking the way the card enables glacier. You INSTALL ignoring all costs as well. If you've got a 3-deep server, you're basically rezzing the ICE for $2! —

stares at other reviews

Who'd'a thunk this would've ended up with multiple cards being restricted or banned? Au Revior at the very least, then the prime Laamb Surfer ID which resulted in that going in the bin. Good stuff, Wu. You managed to live up to the hype! 😍

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Similar to the reviews of Tennin Institute: The Secrets Within and Saraswati Mnemonics: Endless Exploration, you can advance a card, even if it doesn't specifically say you can. This adds to the mental games of netrunner,

Did the runner run through the remote, only to find a token on the PAD Campaign?

Are you tricking the runner to hitting the remote, where you have stored an ambush? Or are you slow playing a 3/1?

When you put this and another card down, was it perhaps a 4/2 or even Vulnerability Audit? Rez this, advance for free and AAA to score next turn?

This is not for horizontal decks with your wimpy 1 point agendas. This is for decks with big, meaty, agendas. A relatively small number of big agendas, that it is terrifying to be flooded with. Basically required if you are playing Government Takeover, to make cash and get it back into the deck for later. It also supports the cheeky trick of discarding an agenda from a flooded hand. If the runner doesn't check it, drudge work can save games by itself. If you aren't going to target a 3+ point agenda it is not worth it.

Though it is important to remember what the runner will do. It only costs 3 to crack drudge work, and protected server space is at a premium. It is a bad idea to even play a drudge work without planning on triggering it. Losing one to a runner access when you are flooded can be soul crushing. I do recommend triggering the asset twice the turn you play it. Unless you are really stuck on tempo, this makes it a much less tempting target for the runner. Further, losing the last use is much less of a problem.

Most of the time you aren't going to need it. When you need it, you really, really need it.

Great review. The biggest mistake I've seen players use with Drudge Work is not pushing the tempo. Shuffling away a few agendas is OK but don't be tempted to empty it all in one turn. —
Drudge is kinda vulnerable. I usually try to get 2 out of it, but that does burn a whole turn. Still, a drudge with 1 counter is far less of a tempting target then one with 2. —

Basically the poor man's Caprice Nisei. And I mean that in a good way, because Caprice could be absolutely absurd.

The main similarity between the two sisters is in the actual psi game. Both upgrades have a (theoretical) 67% chance of denying the runner access to a server. There are two MAJOR differences though. First, Letheia trashes herself if she fires successfully. This means the runner will only have to suffer the consequences once. So no bs turns with Caprice where you run a remote 4 times and get thrown out because you suck at psi games. And secondly, even if Letheia fires, she will cause the runner to approach the server again. This means they can either choose to jack out or just continue through all ice again, if they're rich. Caprice would actually tax the runner clicks, a more important resource than money in many Jinteki glacier games.

Letheia does cost 1 to rez while Caprice costs 2, and their trash costs are 2 and 1 respectively, meaning Letheia is marginally cheaper and less bad in R&D/HQ. Since she trashes herself for her ability though, this isn't a super relevant distinction. Also, gotta love that Nisei Division support.

If you want more ways than ice to protect your servers, you should first consider Marcus Batty and Bio Vault over this, imo. Letheia is definitely not a bad card but especially in Jinteki, the masters of bouncing runners out of servers, I think this isn't strong enough to warrant competitive play.

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