The Foundry: Mutating the Process

Spaceman_Spiff 972

Using Mutate in The Foundry is not in itself a novel idea, but I don't think most decks quite use it correctly.

The basic concept(s) of the deck:

  • Put out early game cheap ice such as Eli, NEXT, and Quandary. Rez it either through runs or Executive Boot Camp, pulling the other copy out of the deck. Once you've done this two or three times you can basically Mutate with impunity, since all that should be left is big ice.

  • Two copies of each cheap ice because it means you only have to fire The Foundry once for each type. If you want more cheap ice I would highly suggest picking new cards rather than increasing card counts to 3.

  • Put in the event/draw econ to help see the cards you want to see (Mutate and cheap ice) as soon as possible.

  • Don't be afraid to trash big ice from hand to Jackson them back into the deck later.

  • It isn't unfeasible to have a majority of all the ice in your deck out later in the game if you see some Mutates/Reclamation Order early, be sure to prioritize defending R&D because agenda density will be high. On a related note, this deck has difficulty against Noise Mill decks because it naturally thins itself. This is my reason for including Hades Fragment.

  • I include enough econ so that you hopefully also have enough money to threaten hard-rezzing things like Janus or Heimdall, which is obviously much more of a threat to the runner.

Feedback welcome!

9 Dec 2014 Four_Leaf

Would it be of benefit to Take out an Executive Boot Camp to free up an influence in order to add a single of Daily Business Show? That is what I'm doing right now with a deck similar to this. I like having the option to find something other than Eve or Howard and the DBS goes towards your concept of trying to draw the cards you need without extra clicks. It also lets you bury things that you don't want in your hand like Janus. Good idea or bad?

10 Dec 2014 arthoron

Nice idea, I actually used the Foundry for thining out my r&d but wasn´t thinking about Mutate.

Some Notes from me (see Deck below):

  1. I used Enigma and Wall of Static (or even Rainbow) over the Next Suite because the Next-Ice seems only to be better with at least 3 Ice.
  2. Replaced Heimdall 1.0 with Viktor 2.0 to have "big" Ice in every subtype.
  3. Excluded Eve Campaign as it seemed that you have to protect to many remotes servers with to few Ice. Economy should be fine with the operations as you only want to pay for cheap ice. Just by clicking for credits you can rez one of your cheap Ice/Assets per Turn. Try to get to 15 credits as soon as possible and stay there to threaten big Ice.
  4. Used Chimera as perfect Ice for stopping at the beginning, thining of R&D (only one Ice installed to find the other two) and mutating (as it will get to expensive in the late game).

The Foundry

The Foundry: Refining the Process (The Spaces Between)

Agenda (9) 3x Accelerated Beta Test (Core Set) 2x Bifrost Array (All That Remains) 1x Hades Fragment (Up and Over) 3x Priority Requisition (Core Set)

Asset (6) 3x Executive Boot Camp (All That Remains) ••• 3x Jackson Howard (Opening Moves) •••

Operation (15) 3x Blue Level Clearance (Fear and Loathing) 3x Green Level Clearance (A Study in Static) 3x Hedge Fund (Core Set) 3x Mutate (Upstalk) ••••• •••• 3x Reclamation Order (Double Time)

Barrier (8) 3x Eli 1.0 (Future Proof) 2x Heimdall 2.0 (Creation and Control) 2x Wall of Static (Core Set) 1x Wotan (Second Thoughts)

Code Gate (6) 2x Enigma (Core Set) 2x Quandary (Double Time) 2x Viktor 2.0 (Creation and Control)

Sentry (2) 2x Janus 1.0 (What Lies Ahead)

Other (3) 3x Chimera (Cyber Exodus)