HB Project Ackbar V2.0.

herod1204 394

My ongoing quest for a HB trap/kill deck continues...

So, this is the newest edition, which is actually rather unpleasant. It makes an utter shedload of money, which is always convenient, the aim being to try and get an early brain damage or two onto the runner. Opening hands with Fenris should almost always be kept, and Fenris stuck on the servers most likely to be run. Do not rezz multiple fenris', as it makes the asset based economy to vulnerable to trashing.

Otherwise, it is a matter of rezzing ice when you think it will hurt the runner a lot. Inazuma into a Victor 2.0 is an unpleasant way to store a brain damage for when they least expect it, and inazuma into a Janus is both viable and utterly horrific. Force them to go get their breakers with the Heinlein grid, and watch them weep at the horrific costs of breaking into your servers. The crux of it, is trying to get a vitruvius scored with 2 agenda counters, OR, having multiple punitives and neural emps. Recurring them to kill a runner with the brain damage counter from Viktor 2.0 is great fun, as is installing two 5/3 agendas next to each other, and then advancing them both one at a time. If they steal them, they die. If they don't, you win. Happy days for Director Haas!

Still not 100% on the deck, and I am pretty confident it needs some improvements, so suggestions are more than welcome. I am just so happy to be running a Stronger Together deck that is vaguely viable.

0 comments