Chaotic Sheenadigans

DavidMac 7

This deck is a second attempt follow some sage advice from DB members (thanks guys!) and some testing.

It's all about drip economy, Test Run sheenadigans, and heavy MU Overmind installs. I'm a fan of nimble decks, so there are many cards to allow rapid access to key cards (Hostage, Test Run, Trade-In) and recycle them (Clone Chip, Levy, Same Old Thing).

The main 'trick' in this deck is...

A two-card combo- Test Run and Scavenge- that will allow you to install and abuse a program from your stack or heap, then scavenge it and re-install a fresh copy for free. Cheaper than a Sure Gamble, and open to abuse once your +MU installs are down (Free Femme Fatale for kicks). Fun if it works, but not essential.

The game plan is...

i) Early game look for a copy of Test Run, a copy of Data Folding or a lucky Magnum Opus draw. Test Run out the Magnum if it doesn't pop early. You're looking to get your economy underway, then get an Overmind out. On my trial runs this deck is usually [ready to run on a loaded Overmind, small drip economy established with ~4 credits on the runner] by runner turn 5. I'm not really sure how this compares to other decks, so feedback appreciated here.

ii) Mid game you'll want the Rabbit Hole/ Underworld Contract drip economy underway. These cards can be forced with Trade In / Hostage if you can't draw in to them. Install Same Old Thing and abuse it, saving one for a late game Levy AR. Increase you +MU wherever possible and load up your Overminds for runs- ideally under a Test Run for free power counters. Install that hardware!

iii) You'll want the Rachel Beckman and Qianju PT combo for tag avoidance if you haven't been nuked already. Levy if you need more Test Runs, Overminds, or another crack at Escher to unsettle the corp. Look to bringing out Femme Fatale and ZU.13 to help drill through ice.

That's the plan, anyway... will see how it does under testing. Unsure about that ZU.13 at the moment- free MU works, but another Clone Chip might be more valuable as they facilitate the Trade-In and keep Overminds in play... also worried about early Scorched combos- is it still necessary to pack Plascrete in bulk?

Anyhow- feedback, insights and thoughts appreciated as always- thanks for reading ;-)

2 comments
16 Feb 2015 DavidMac

Hmm... maybe a Torch instead of the ZU13...

28 Feb 2015 BayushiOliveira

Maybe finding some space for a Corroder?