Punishing Whizzard

taylorcoreyd 62

I am a newb to Netrunner (at this time I've had 10 games), so publishing this in hopes of getting some feedback / criticism. My goal is to have a deck for each ID, and I'll update them as I buy more cards. Right now I have 1 core and What Lies Ahead.

I initially designed this deck around the concept of trashing, and in my first playtest (against another inexperienced player), I found this deck is very good at punishing any mistake the corp makes.

Trying to run relatively light on ice breakers. Not trying to go head-to-head with the corp, but instead taking opportunities when they present themselves.

The only weakness I've identified so far is that it's vulnerable to tight game by the corp.

2 comments
26 Apr 2015 flott

Looks quite solid. I would suggest only some minor modifications. -1 Battering Ram -1 ZU.13 Key Master +2 Special Order -1 Medium +1 Djinn I think this will help you to get your stuff out earlier. Don't forget that you can find Crypsis (and other virus programs) with Djinn. Have fun with the game!

26 Apr 2015 taylorcoreyd

I agree. My initial thoughts was to have a variety of ice breakers to give more variety as the situations unfold, but adding a lot more tutoring as you suggest makes more sense, and is overall more flexible. As far as Medium and Djinn, I included two Medium hoping to draw it, but tutoring from Djinn renders that moot, and is overall more flexible.

Thanks for the suggestion! :)