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sgram 13

Ice strategy is based on nasty sentries with strength over 3. 7 total sentries (including Changeling).

Shinobi is just angry.

Ice Wall is an inexpensive early Ice and good target for Tennin’s ability with the potential to stay relevant throughout the game as it grows.

Experimenting with Crick. Tried Cortex Lock and after 1 awesome face-check for every 5 no-damage, do-nothing runs I dropped it.

Econ is straight forward.

2x Jacksons because two just seems to be enough.

Will-o feels more impactful than Snare for the same 4c. People expect Snare with Jinteki and plan around it. Will-o can create scoring windows if a key breaker is sent back to the stack. Snare hits when accessed from RD and HQ though so prob just a matter of preference. You certainly see more Snares than Will-o's so I'm probably missing something.

3x Caprice because two just wasn’t enough. With 3x, a trashed Caprice doesn’t ruin my day. Caprice almost feels unfair… but I don’t make the rules.

Agendas are straight forward. Medical Breakthrough is the star- steal one please, but just one.

Added Exec Board to deal with Blackmail. Dropped 2x Successful Demo for it. We’ll see how it goes. I found I was holding onto the Demos quite a bit.

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