The tough choice

DanSerious 1

6 Agendas. 4 Traps. Your best play is turn one mushin no Shin an agenda. A clever runner will never run at it... 3 brain damage is a lot. So you score one of your fragments the next turn. And if they do run at it? Punitive. There is not a lot of ice in the deck, because you really depend on Mushin anyway.

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