Operation: Counterstrike 4-0 in small store tourny

lilelia 323

This deck (somehow, I'm still trying to work it out!) went 4-0 in my local store's spring tournament (bringing me to 8-0 and 1st place overall) and since it's the first corp deck I've made that's seen any success whatsoever, I thought I'd post it.

The game plan should be fairly obvious: draw and money up aggresively, try to score out while they scramble to get out of punitive range, kill them if they get too daring. All of my wins were kills (1 contract killer. 2 punitive, 1 had a choice), but 2 of those I would have scored out next turn otherwise.

I'm tempted to change Utopia for a Hades, though I do like the tax factor to aid in killing. However 1 of the games (against Noise) I got very close to milling myself out before I won. The overwriter is also kind of a flex slot. It never got used, but I did like having the option to fake it out as a takeover.

The ice list was meant to be a mix of tax and keep out power, and I think it worked quite well.

Would appreciate feedback on how to improve the deck, like I said corps are really not my strong point so I imagine a lot of its success was luck.

2 comments
27 Jul 2015 FugitiveUnknown

Maybe dump the Overwriter and Roboturret, and replace with Lotus Field?

It would beef up your rather puny code gate section, and give you some fairly inexpensive ice that can't be easily taken out with datasucker/parasite.

27 Jul 2015 lilelia

I never felt like the code gate section was puny with Wormhole (which often surprised the runner because I had the credits to res without advancing) but I agree Rototurret should probably be replaced. Thinking of switching it to a swordsman and maybe cut the overwriter for some nice ice or switch it back to the valley grid it was before. It never bothered me when my ice was parasited because there was always more ice to shore up any gaps and it tended to slow them down more than it did me.