Prime Directives

Rhagir 17

There are a couple other decks on here that share this one's focus: don't fight the directives. Don't even splash a whole bunch of cards to mitigate their downsides. Just roll with them. Embrace your robotic nature.

Hunting grounds and E3 make blind runs ridiculously safe, even without a charged Overmind. Your drip econ means that if you need to you can spend the two clicks for Always be Running and not set yourself back too much. Brain Chip negates Safety First's drawback as soon as you've scored anything, and you have Public Sympathy to fill in the early void. The 'drawback' for Neutralize All Threats almost never actually impacts you negatively, since the corp likes having things on the table, and you will probably want to trash them anyway. There aren't too many cards that take advantage of you for this - Marked Accounts might be the worst offender.

Q-coherence Chips are trashed when you Scavenge, but are still useful for getting quick and cheap counters on your Overmind. Since you hope to have the Supplier on the table, Dyson Mem Chips would probably be reasonable alternatives.

2 comments
4 Nov 2015 Myriad

While fun, this deck doesn't seem like it has the chops in the meta. With Swordsman and Turing being pretty common these days I would hesitate to build my whole suite around Overmind.

But your mileage may vary. If you are going to base your whole build around runs, why not throw in security testing?

4 Nov 2015 Rhagir

While they're definitely problematic, Always be Running can still get around them. If you're running into them really frequently and you're worried about seeing them stacked in a single server then the following changes would probably be good:

-2 Hunting Grounds -3 Q-coherence -1 Sacrificial Construct

+3 Dyson Mem Chip +1 Zu.1e +1 Mimic

I'll probably make this change, if only to deal with Tsurugi and Komainu (But it also helps with swordsman):

-1 Hunting Grounds

+1 Mimic

As for security testing, I left it out mostly due to the influence cost. Supplier/E3/Scavenge are pretty necessary for this build.

It's definitely not Tier 1, but it's been fun to play around with. Compared to Modern Prometheus (since it's the popular Adam lately):

-I love how much money The Supplier saves me

-The safety and reliability that E3 gives your early runs is so good that 3 just seems so much better than 2

-Unless you run up against multiple anti-AI ICE in one server, Overmind+Scavenge+AbR is going to be ridiculously efficient compared to finding and setting up a more standard rig.

It's not as competitive as some, but it's thematic (you're a robot...of course you only use AI breakers :P) and it's been decently reliable for me.