Haarp Kill (Post NAPDMWL)

Shmeguy 1595

3 comments
8 Jan 2016 Myriad

I have to ask, how have you found trading the scorched for an astro + sansan package? In my games its noticeably slower and more unwieldy than running 3 scorched.

Also how has archangel been?

8 Jan 2016 Shmeguy

Hey mate, I actually just uploaded this list to show a friend how my convenience shop would change, I haven't actually tried it yet unfortunately. Previously I had 2 sansan 3 astro AND the meat package. I can imagine it being more unwieldy obviously with only 2 scorch, however Astro is a must IMO, it enables scoring BN from hand and scorching, and most importantly keeps scoring pressure on the runner so he can't sit back. Some people on Stimhack have suggested replacing Astro for beale and put psychographics in but that sounds like a huge downgrade to me. I added the future is now to find the scorch if need be, but lets not forget that 80% of the time the kill comes from traffic- scorch, so you generally don't have to find both scorches in the deck to flatline. On the bright side Mumbad could be quite huge for this deck, specifically Salsette Island. I'm looking at Salem's Hospitality to get rid of IHW in the anarchs (which are everywhere) and possibly localized production line? I might try this deck later on and edit it or comment if people are actually looking at this.

8 Jan 2016 Shmeguy

Oh yeah, archangel is the bomb.com, plinking the plascrete on the runner's last click after a midseasons sounds edge case but happens very often because they assume all your ice is tagging and thus irrelevant.