The Sync is on fire!

esutter479 322

This is a tweaked version of a deck that helped carry me to 2nd place in a 7 week Netrunner league at my local gaming store.

The only change from the final version that I played the other day is -1 Turnpike, +1 Information Overload. Turnpike wasn't doing a heck of a lot for me on the whole, and I figured it was time to take a leap of faith. Midseason has been doing a TON of work, as I had hoped. Overload has some wicked potential as a heavy tax and/or rig wipe (barring a Shrike).

With the new MWL and errata, I've done quite a bit of modifying. Gone are the SanSans, Astro (more on this later), and Pop-up Windows. I can get plenty of credits without them, and taking them out left me room to keep my Targeted Marketing in there, while allowing for Closed Accounts and Psychographics to jump into the fray.

Agendas: 3 Breaking News...what's there to say? It's the core here, and though easy to score and swap, I feel I need a 4th 2/1, so I threw in the 15 Minutes. I've seen it as many as 3 times in a game recently, and I feel it's needed to make this concept work in the new meta. Explodas as pseudo-econ. If they take it, I win on money. If they let me score it, that's 2 points closer to victory. Datapools are nice if/when I run into someone sly enough to shove a Paper Tripping in their deck...or other means of mass tag avoidance. I'm not sure if I'm going to need 2 Beales...and if not, I'll put that singleton Astro for some extra News trickery.

Assets: Oh boy...dunno what I'm going to do when I have to phase Jacksons out of my tourney decks...but until then, it's 3x him. Don't need anything else since we hate Whizzard's guts.

Operations: Closed Accounts hangs over runners' heads like the Grim Reaper himself. Get tags to stick, flip, kill resource econ, and the runner curls up in the fetal position! EOI...so good, so fun, and so rewarding! If you can't rush (which, you likely can't), then just tag and wait. They're bound to snag something big(ger). Then just grab it back and watch the tears roll! I decided to go balls out and run 3x Scorch just to see if a kill condition could work within the confines. Seems good so far. Killed a Panopticon Hayley without much trouble.

ICE: Need the 3 Resistors. No matter what stage of the game, get some tags down and this is the best barrier, bar none. Targeted on their fracter and there's some easy Midseason fuel. Wraps for the Eaters and Fausts of the world. Quandary is decent gear checking, and Tollbooth can help finish games off if you need to glacier up late with Resistor help. The Overload can also assist mid-late game...that's the theory anyway. :)

Weakness: One glaringly obvious one - Medium digs. I'm not sure what exactly to do against these. Maybe -1 Targeted and +1 CVS? This is the part where I ask for feedback from my fellow Netrunners! Thank you in advance. :)

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