Chaos Theory Workshop Genesis Cycle

Sorel 16

Disclaimer: This deck is made with only cards from a Single Core set and the Genesis Cycle for a local tournament allowing only cards up to genesis cycle.

This Deck involves showing hosting your programs in personal workshop as a show of force to keep the threat of access against the Corp's scoring server. forcing the corp to play safely while you build up your arsenal or make the corp play risky and punishing him.

The Workshop

"The show of force"

Personal Workshop is a very good econ card. It pays for itself after 1 turn and can be used to control your handsize by hosting hardware and programs. the downside is every thing is now visible to the Corp. Installing programs from personal workshop do not need clicks. Using this to our advantage by showing the arsenal and enough credit to install them mid run makes every server vulnerable. Forcing the corp to play crafty by mixing in different ICE, delaying his score timing.

ICE Breaker

"Keeping the threat real"

Gordian Blade keeps his strength during a run. weakening a glacier or forcing the corp to be crafty

Snow ball increases his strength after every broken subroutine. it makes breaking the next barrier cheaper in a run.

Femme Fatal as the only sentry breaker can by pass any ICE too taxing, too difficult to break.

Economy

"And prove you can follow through the threat"

Armitage Codebusting is used while waiting for magnum to be completed from the workshop. will net 12 credit for 5(6 from install) clicks if trashed by Aesop's Pawnshop

Bank Job is used for burst credits on unproteced remote servers. will net 9 credit for 1(2 from install) clicks if trash by Aesop's Pawnshop

Aesop's Pawnshop. through out the game after leaving remaining credit in Armitage Codebusting and Bank Job, when Aesop's Pawnshop finally installs. It will give you 3 credits per turn until you have nothing bad enough to trash.

Other cards that maybe be situational trashed for 3 credits are:

-Plascrete Carapace, if you are sure no meat damage will come your way or if you decide to just use 3 power counters to prevent leaving the last one to be trashed.

-Dues X, if you are sure no net damage will come your way.

-Public Sympathy, when you stack is gone/low on cards and you do not need the hand limit. refunds Public Sympathy for its install cost.

-All-nighter, you have more All-nighter than Notoriety. you already have 1 extra, more if you trash Notoriety due to damage.

-Personal Workshop, when you have installed most/all of your program hardware. extracting every possible credit.

The Winning Window

"A Notorious victory"

As you build up your breakers slowly collect Notoriety for the big finish by running the 3 central and scoring 3 points.

Notoriety, with 3 copies we can easily win with 4 agenda points stolen instead of looking deep for the remain 3 cutting the game short while the corp is trying to shape up.

All-nighter, winning the window in 1 turn. to score 3 Notoriety we need to have a 6 click turn. as such we require to have installed at least 2 copies the turns before.

"Freeze! Drop your weapons"

Nerve Agent allows multi access to a most likely agenda flooded hand if the corp has been playing cautiously

Demolition Run allows to remove cards in hand to secure complete hand access in a few runs making sure no agenda went undercover

Life Blood

"staying healthy and in top shape"

cards are our blood running on 40 cards means every card is highly valuable especially Notoriety. losing cards can be very bad.

Dues X prevents net damage and alternatively can be used to break AP ICE forcing the corp to avoid installing them or risk having a hole in his server delaying his score timing further if he is using AP.

Plascrete Carapace prevents meat damage.

Diesel, Quality Time keep drawing to put up more threat to the server by hosting cards to the workshop

Public Sympathy to avoid a discarding during overdraws and to keep an even healthier hand size to avoid flat line.

The Pressure

"Fear me! Rawr!"

While playing you have to keep the corp pressured that you can access his servers anything to make him overcommit wasting valuable resource. Pressure the corp to show the corp you can access his servers anything you want.

Test Run tutor breakers or target femme to force the corp to add even more layers of ice to his scoring server.

Inside Job play early to access key cards behind an ICE when your breakers are still in the workshop or stack. play late to secure a central server access to play Notoriety.

Retrieval Run to rescue lost program or intentionally install Femme Fatal from archive then accessing HQ and R&D to play an early Notoriety. conserving a clicks.

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