Low Orbit Ion Cannon

Kharn the Betrayer 224

Sync likes BOOM! a lot. Your game plan depends on nailing the runner with a couple tags and then either scoring out easily off of EOI or showing off some extremely practical special effects from Explode-a-palooza 2: the Explodening part I. SYNC because having a slim deck with three tutors and Jackson draw gives you a lot of consistency in hitting the cards you need when you need them (also because SYNC owns space lasers).

Your tags are easily landed either with HHN when you have a money advantage or 24/7 on Breaking News (or a bluffed/astro BN). If you manage to have a Datapool scored/swapped already you can also grind the runner down by spamming the tag button. Unless you have a BOOM! on deck, you won't be able to tag the runner out and kill them in the same turn, so you're usually looking to either tag them and hit a closed accounts or EOI or get set up to BOOM! out the next turn with all three clicks following up a HHN.

For econ you have paloozas and nine hedge equivalents. Without a lot of things to spend cash on, you can easily build up a short term money advantage, but a MOpus or some other big scary runner engine can outpace you putting you in breaking news only mode. You also don't have the longevity to make more than one or two big plays, so be sure that if you're dumping a lot of cash it's setting you up to win the game.

Taurus and Power Grid Overload round out the alliance requirement and are included to snipe plascrete and friends, as those shut down half your game. I was considering Flare, which would also fit the alliance, but it just feels like too much money.

1 comments
21 Oct 2016 Crauseon

I'm liking this just for the first paragraph of the write up. The visualization!