Mushin deck that plans to score out more than kill. Mushin advance 90% of the time you use the card, as a 4 advanced mushin is a lot harder to deal with than anything else. The number of traps in the deck is intentionally low, as they're pretty dead cards 90% of the time, so no, don't add more. Object of the deck is to score a 5/3 off mushin, then mushin another and follow up with clones + advance for 7 points. Ice was picked to be annoying to a wide variety of rigs without making you go poor, as you need the threat of the advanced cards actually being lethal in order to score.
Agendas were originally 3 gfi to make it as annoying as possible, but it wound up not mattering as much as 3 influence, as 7 agendas with 3 tfp is plenty annoying as it is.
won multiple times against siphon whiz, criminal, nexus/link kate, temu whiz and dlr max. Shoutout to Geoff Pendery for the original deck idea.
7 Nov 2016 zeroshift
7 Nov 2016 itsbigfoot