Hyper Smoker

Fablo 2

This is the deck i run after meta rotation. Was created to face a lot of Way land RIG stomp after the BOOM based idea and it's a bit tricky to play. Original idea was ramming for R&D while gapping clicks.

  • WHY PLAY HYPERDRIVER?

40 cards with free access on cars like clone chip, scavenge, levy and SmC made this choice so easy. I can create the pressure i want early game to ruin the corp late.

  • WHY HOUDINI INSTEAD REFRACTOR

Imho Houdini can face late game "fort knox R&D" better than Refractor. I know that I lost some early game rush but I can compensate with some control moves.

TIME FOR IMPROVEMENT

Actually I testing 1 clot on 1 vamp because I suppose the hyper recurring satisfy the early rush i need.

_______________________FINAL CONSIDERATION_________________________

I like this deck but i think about it like a 1.0. I need your advice to improve it because my local meta is made by a small group of (bloodlusty) player. Thanks so much guys and sorry about my english.

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