Nanosecond Buyout

marsuniversity 2

A second try at a Titan Transnational build, using insights from other decklists on here that use the ID. Still a work in progress (read: 0/3).

The primary win goal for the deck is rushing to 7, using Hostile, Atlas, and Biotic (where needed). Ideally, from a strong opening position, you could throw out weak ICE to gear check, and score either several lighter agendas or Goverment Takeover if the window is there.

If you can't win by rushing, then you power up constellation ICE and/or burn 1-point agendas for Enforcer/Archer to get into a late game scoring opportunity (hopefully you'll only need a one or two more agendas to score out).

Since its Weyland, you can also try for a flatline if you get the shot for it or during mid-game (if you're having problems getting a heavy scoring server running). Double Punitives after a Goverment Takeover (or 2-3 low point Agendas) or Scorched following a Searchlight tag, theoretically (hasn't come up at the table yet). Checkpoint might help here, but its mostly to tax the runner.

Pros: Solid econ, and I've reliably scored 2-3 agendas in most games here. Mark Yale, Space Camp, and Enforcer are working better than I originally hoped.

Cons: The breaker suite has been a little fiddly (adjusted for this latest version). Other than gear checking, the light ICE doesn't even offer a minor tax (especially after bad pub). Switchblade shuts down some of the heavy hitters easily - making Orion and the Sentries a wasted investment.

Tagging is untested at best. I'm considering dropping Searchlight and Scorched to free up slots or getting an alternative tag method in here.

Obviously, trying to do a lot of things prohibits the deck from doing one thing very well. If anything, I might revise this to laser-focus on rushing later, but I'm still seeing what this can accomplish.

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