Built off of the Takeshi's Castle archetype.
Seriously, when I built this deck, I had no idea other people had done DLR Sunny...
Operations focus on card draw and s. Earthrise for click-less draws.
Once setup, use Jak to get a free run. Fail the run, John gives a tag. Spend 4 s with DLR to mill 4 cards. Citadel fires @ trace 1, triggers Power Taps, and hopefully have enough and credits to beat trace. Rinse and repeat.
If Beth is turned on, that's 1 extra , card, or per turn.
This deck has won 4 and lost 0 games so far. Once by milling, and once because milling helped. The other two times have been from good runs. In 1 game, I only used Overmind as my breaker, and still won.
Why Build Script and Deuces Wild were chosen over Exclusive Party, two reasons: card draw and utility. Yes, EP makes more money overall, but lacks the utility of DW. Build Script will be replaced with Process Automation when it's available.
1 Bloo Moose will replace 1 Daily Casts, when available. Bloo Moose will change used operations and other discarded cards into 2 - admittedly it won't pay for itself for 2 turns (unless installed through Career Fair).
Overall, I've noticed this deck is highly variable, but oddly, that has been its strength. It's core mechanic is solid: build and use Security Chips judiciously.
Yes, there are no gifs/images in this description.
13 Apr 2017 CactusJack
14 Apr 2017 CactusJack