Bringing the Hammer Down v1.2

smilingbandit2 15

This deck is meant to pressure all centrals simultaneously, while collecting passive economy and using ultra-efficient breakers. Dino-Star can break all subroutines on any barrier except Wotan and Curtain Wall for one credit, and paintbrush can expand that power to any ice.

Damage defense is handled solely through link; 6 link provides solid protection against SEA Source, Punitive and Midseasons.

The main weakness of the deck is a lack of recursion; destroyers can be very dangerous.

In the early game, pressure HQ and R&D naked. Try to score one or two agendas before they close up. Then start drawing like crazy. Get Pro Con and the Rabbit Holes out, find your professional contacts and build your rig.

Late game hammer on R&D over and over. Use Escher to make it as cheap as possible to do so.

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