This deck went 4-3 in Swiss/Cut at Durham Regionals, losing to @neuropantser 's Moons and @basoon 's Aginfusion twice. That said, I think it has game vs. most every deck in the meta besides IG decks and decks with 3 Chiyashi.
The gameplan of the deck is very different depending on the matchup you're facing, which is why strong mulligans are important (and why it's such a slot machine). You generally want to be drawing cards right away so you can slam them down with your Hayley ability -- you're looking for Laguna and Astrolabe. But you also want to not have to click for credits in the first few turns -- you also want an Aesops / Sure Gamble in your opener. Besides those two, you're looking for looking for the specific tech cards for each matchup, whether that's Film Critic, NACH, Employee Strike, Political Operative, or Paricia.
After your opener, you're playing a regular Lock Hayley game -- keep your advancing your board, build up pressure on centrals (Siphon+NACH, R&D Interface+DDM) while always having enough resources to steal from the remote. Moons is an interesting matchup because you generally can contest their board, but they'll get somewhat rich off of Turtlebacks and early Moons, but you can hope to Siphon them down later to keep your lock alive.
This is a good deck but I think Josh's Andy deck and some form of Whizz (Sifr, Desperado, Mars for Martians) are better against an unknown meta. Also, since this deck is now on netrunnerdb, more people will be playing it on jinteki.net, meaning any surprise value it has will be lost.
14 Aug 2017 neuropantser
18 Aug 2017 triorph