Batty-Storm (Reading JNK)

Quarg 211

Honestly, this deck wasn't as janky as it should have been for the jank event, as the game-plan was super simple; use Batty to fire Inazuma to stop the runner breaking Brainstorm, then killing them With Neural EMP or batty with Neural Katana.

Despite this, I didn't manage to get the brain damage play to work more than once all day.

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