Fear the Moneybag (Post-Rotation + Core 2.0 + MWL 2.0)

Kaermo 14

Alright... Don't play this if you want to win consistently. Don't play this if you plan on winning at all. Play this for fun. That's what this is good at. And maybe every now and then you will score an epic win.

So what's the game plan?

In this deck you've got two combos. Both of them revolve around Theopilius Bagbiter.

This is the card which you need to get going. You should definitely mulligan for him. If you get him: Great! If you don't... Then we'll get to work on the rest of the setup while we wait for him to show up.

The first combo looks like this: Bagbiter for an insanely large hand (aka almost your entire deck if you're lucky), Ekomind for an insane amount of memory, Overmind with lots of counters to break, and Dean Lister to make Overmind overpowered.

If the Corp let you get this far (unlikely) then they need to hurry up or you will do anything you like. Here's where our second combo comes into play.

By the time this is done you should also have DDoS installed and preferably all 6 Fear the Masses in your hand. If that's the case fire up a DDoS, run on HQ with fear the Masses and go for a 5 card mill. After that... You use Same Old Thing and do it again. And then you go again... He rezzes ICE? So what? You've got an overpowered Overmind. This way you can do a 14 card mill in one turn. Next turn you can do another 8 -10 card mill.

That's the rough gameplan. A couple more things:

One problem with the Bagbiter is that he bankrupts you on install. Our way to deal with this is to load our money into Algo Trading. There it'll keep getting more until we need it. The rest of the money is used for installing stuff like Ekomind, Data Folding, DDoS, etc. Best Defense is a problem here. We've got two Fall Guys but there's still a risk.

Another MVP card is Game Day. Once you got the Bagbiter out and you have a loaded Algo Trading with around 20 creds... Why not just have a Game Day and fill up your hand to around 20 cards? That alone is worth the trouble sometimes.

Now why the hell do we include trope? Well, if everything goes well you will run out your deck. At that point you'll have a very large hand. Best to keep it that way. In this setup the 1 memory unit for trope is laughable. And then it's (in this case) a better and unrestricted Levy AR Lab Access.

The rest should be obvious. Have fun!

2 comments
29 Sep 2017 revo

How to handle MCA?

29 Sep 2017 Kaermo

That depends how far you've come with your setup. If you got Overmind ready and Dean Lister out, you could just head over to that remote and trash it.

This deck usually won't get you too far against very fast decks. But against slower decks or especially against kill decks you have a shot.