Queens don't work v3

rahmal 40

I've been testing "Hard at Work" for the last couple of months on and off again. When it was first released, there was many people booing and hissing at it. Therefore, I had to try this card out. Hard at Work fits a unique space in the Anarch card pool because of its cost and immediate economic impact on the runner. At a cost of 5, it is intimidating to use in a faction that prefers (in the current meta) to carry tags. You have to avoid tags for most of the game. Also the lost of click to gain 2 reduces its synergy with Caissa and Keyhole programs as well. With all the negative items noted, I still think Hard at Work has its place in Anarch Economy options. This card does really work when it can be played within the first 2 or 3 turns. You want to mulligan for it. Midgame it can be worth it depending on game state, but I am going to find it hard to play late game. Burst economy like Lucky Find, Lib Accounts, or Queenn's Gambit pairs well with "Hard at Work." These cards helps prepare you for a 3 run turn or an expensive run on your last click that turn. Run events like Marker's Eye, Legwork, Early bird, and Dirty laundry are the perfect complement to this resource because they allow multiple benefits like multiaccess, gaining clicks or credits on key turns without having to spend clicks to install and charge up viruses. Also the run events permits the runner to stay aggressive with less clicks. Do not use resources that results in tagging yourself! Hardware to consider: Any multiaccess and recurring credits to allow quick running. Here is my current list: Queens don't work v3

3 comments
25 Apr 2014 Thike

I'm not sure if you'd prefer it over HQ interface, but Leg Work is an HQ Maker's Eye in H&P. Seems like it would fit your ideal better.

25 Apr 2014 Thike

I'm not sure if you'd prefer it over HQ interface, but Leg Work is an HQ Maker's Eye in H&P. Seems like it would fit your ideal better.

25 Apr 2014 rahmal

Yeah I would agree with you!