Chaos Theory Big Rig v1.4

BlueShellGhost 26

This is the first deck I have published with a fairly limited set of cards (Core 2.0, Honor and Profit, Creation and Control, Order and Chaos). I've played four games with it so far, with three ending in victory, and have already published an earlier version. But, I am aware this is far from enough playtesting and so I am publishing with a view to gaining some feedback.

As the name implies, this deck is all about trying to build a big, powerful rig, and having enough creds to utilise those icebreakers effectively. Chaos Theory can, with her 5 MU, install copies of all the breakers and if Logos is also installed, a second copy of Cloak can be added. I felt Logos was a better shout than Dinosaurus as I think these breakers have reasonable strength, are fairly efficient to run, the possibility of free draw is appealing, and I don't feel the need to have a program installed on Dinosaurus (I had previously also included Magnum Opus in this deck, but felt it was unnecessary with some of the econ cards I'm running).

Beyond the rig setup I was just choosing cards which are appealing or interesting to me. I like having a good economy, but don't feel I have optimised it here, and perhaps have too much. Day Job is useful for a burst of creds when things aren't quite working ou. I felt Freelance Coding Contract was worth an include to get some extra creds if I draw more programs once they are all installed but after a few plays I haven't used it once so it's liable to get cut. I've included a few copies of SMC to replace Special Order and thrown Levy AR Lab Access in there to try and recycle cards. I've also been looking at some cards I don't yet have and Paperclip sounds like a potential replacement for Battering Ram, while Smoke may be a better ID for this deck.

Any thoughts would be appreciated. When providing feedback, please bear in mind the limited card pool I currently have (listed above). Thanks!

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