Turning and Turning in the Widening Gyre

greyfield 3915

Playing with Dan's PU deck in the casual room, I discovered something curious: the deck doesn't have a lot of ways to directly harm an opponent who turns off his engines and just stacks Turning Wheel counters over and over on a Kakugo. That seemed like a great idea for a deck more generally.

So here is the durdliest deck imaginable. You drip lots of money, you threaten their remotes with Security Nexus and friends, and in the meantime run their central servers five times a turn with Jak and, er, jack out, netting a TTW token. Repeat until you can steal their deck and hand.

Obviously, this strategy gets worse if they put spiky pieces of ice on the outside of HQ and R&D, but even then, you can just transition to regular play, hitting the spiky ice safely with Nexus and slowly building up a critical mass of economy.

0 comments