Thule Subsea, Snare see, kill see

Cucin 242

This is my deck which have won small GNK tournament in start up format. I like HB and brain (core) damage from my early days. But brain damage was never in spot which you can win the games. With start of this identity and Parhelion it´s much better. You will not win games by brain damage kill (or very occasionally), but one or two brain damage will help you win the games anyway by fast scoring Ontological Dependence agendas. I like Djupstad Grid more because of his proactivity to do brain damage then play brain damage defensively like using Mr. Hendrik. So idea is to instal Djupstad Grid, take money (from Marylin Campaign or Regolith Mining License), score agendas (Élivágar Bifurcation is the best) and do brain damage. If you do 2 brain damage, score Ontological Dependence from the hand. Biotic labor and Seamless Launch are good tools too. Sometimes will help also if runner goes and steals agenda on last click which cause him one brain damage. Pulse helps a lot in this process so it goes every time to remote server. Rezzing Anemone on HQ with some Snare in hand can also cause runner´s death sometimes. Bloop is the best ice you have in deck. Or if you are fast enough you can win also without do any brain damage by fast advance tactics. All in all it´s solid and funny deck to play.

1 comments
6 May 2023 Rodge

Hey Cucin, I took this deck to a startup tournament, recently. I have to say, it's a very nice deck. I won two games, where I was always in control. I tied once (the game went to time. I had done 5 core damage and I gambled that the top card in R&D was not an agenda. It was - and it was one that I could have drawn, installed and scored with one click - runner found it to tie the game). I lost once, where I just had really bad luck with card draw. Opening hand had one agenda, but 9 of the next 11 cards were agendas - not much I could do!

Overall, this is a very solid, and fun, deck - thanks for sharing it!