[Startup] Turbo Trickshooter, undefeated at Naarm CO

SneakdoorMelb 855

My goal for this tournament was very simple - play Nanisivik Grid, because it's banned in Standard and I never played it. I tried it out in Restoring Humanity for a while, but found the Mavirus/Ob interaction too much fun to pass up. In addition, I thought that it was likely that a lot of people would be on Matryoshka Esa and in theory this strategy should have a good matchup against it as your ice tends to end up in Archives by accident anyway.

I started with this deck by London and made some changes to suit my playstyle. With the original deck, I'd find myself opening a scoring window you could drive a bus (or a boat) through but then be struggling to draw agendas to capitalise. This version is more rushy, and wants the opponent to be a couple of clicks short of being able to challenge you. The typical game involves doing whatever you can to get to 6 with an Atlas counter, ideally nuking a program or two along the way or making strategic Nani plays to shut down big digs on centrals. Often this involves using ZATO as a DIY Border Control to click compress the Runner on your paper-thin remote. Oh - and if you're like me and extremely good at drawing Hafruns so that you can't cheat them out with Ob, don't forget that the ability can actually be useful to rush an agenda out sometimes!

Key changes

-3 Offworld, -1 Kimberlite, +3 Atlas, +2 Hostile

This is the most important change, and one that I believe makes the deck significantly better. We have the same 4 scores/4 steals pattern, but the final score is infinitely easier for you. Kimberlite is neat and won me a game in the CO, but the flexibility of the Atlas counter can't be overstated. You get a better never advance threat as well, since you have 8 upgrades that could potentially be the winning agenda. Adding Hostile makes Offworld and Regolith less necessary.

-1 Rototurret, +1 Mavirus

Mavirus in Ob is fantastic, and lets you straight up cheat at Netrunner. 3 of that bad boy is essential. It can also blow out a Botulus run which can be excellent.

I also added an Archer because...I dunno, Hostile is in there? In practice it just ended up getting sabo-ed from R&D and being fired to trash programs. The ice can all be tweaked to taste. One card I'd really like to fit is Crisium Grid (possibly even replacing a ZATO) to shut down Chastushkas.

I don't think this is necessarily the most powerful thing you can be doing in Startup, but it's a ton of fun to play and leads to really rewarding and tense games where you have to think hard about getting your ice in the right spot. Mostly I'm posting in the hope that people can refine the archetype and have some fun with it.

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