Exile's LLDS Overmind

reversezer0 33

I'm presenting to you a different kind of big rig. The deck didn't do so hot in the San Rafael Regionals (San Francisco) against all the fast advance (probably pilot error, probably deck build). It's a surprising deck once you get the right resources set up. It has the potential to be the future of new breaker suites.

The best opening for this deck is to have some key resources. Ideally Aesop's (via Hostage), Inside Man and Replicator. Using this set up, you can aggressively use Replicator to tutor up one card and install for free (LLDS and Clone Chip). You can Aesop's not so useful hardware like additional replicators or Deep Reds to get a sort of delayed 3 credit Easy Mark.

Now what's fascinating about the deck is Overmind. Combined with 3x LLDS and Deep Red, you essentially get a one turn 3 strength AI-monster with 6 counters to break ICE that you can romp through places essentially free. It really provides some surprise pressure in unexpected places.

Need to do the Overmind thing again? Scavenge it and get a card draw while you're at it. All used up? Aesop's that thing, too! Test Run it back and get running again (and draw it up if it's from the heap).

You'll eventually get empty, which is what the Same Old Thing and Levy AR Lab Access is for.

Some of the other programs are there to deal with issues such as Ichi, Swordsman, or any of those pesky AP, Destroyer ICE so you can tailor your runs to tight situation. Femme deals with Tollbooth (I dislike Tollbooth).

It's a fascinating deck. Hope you guys have fun with this post-regionals. Looking forward to seeing any revisions or comments.

6 comments
20 Jul 2014 Captain

What was the record in the tournament. How long have you been playing this deck? What improvements could you make in piloting it? I love Exile and played him exclusively for month and yours is an interesting take on him.

20 Jul 2014 reversezer0

6 rounds: 2 wins-4 losses. Fell flat to fast-advance.

Pilot skill-wise: I need to strike a better balance of pressure versus building up my rig. Don't want to over-invest myself in going either direction and do my best to read the possible direction a corp is going. Is it economy? Or is it an agenda? The game has been over many times by the time I was up & running.

I've been playing this deck for a month or so as well as fine tuning it. Prior builds utilized included Akamatus Mem Chips versus Deep Red, Easy Marks, and All-Nighters to get up faster or make the Overmind pressure last longer. Still working on finding the right mix for myself.

Inspired from facing a Repli-Kate deck I faced, that one FFG article highlighting Overmind, and the curiosities of LLDS.

21 Jul 2014 bcavalier

Hey, I played this deck and am one of the people that lost to it. Was totally worth losing to see this machine go off, was really cool to watch, congrats on making such a weird deck work.

21 Jul 2014 reversezer0

Thanks. We had a fun, close match. Really enjoyed it!

22 Jul 2014 JorgenvonTG

no E3 implants?

22 Jul 2014 reversezer0

Wasn't really necessary as the intention of the Overmind is to roll through and recycle. I'll try to splash one in a future build.