Frostbite 1.1 (Tried this out and the results were crazy!)

skaterforsale 131

Updated from my last version:

I was able to try this out last night and the result was pretty extraordinary! I made some slight mods to this decklist by upping deck size to 54 and putting 22 agenda points with some more ICE. I played a Gabe runner and he was able to trip me up at the start but once I had some momentum rolling there was literally nothing stopping me and everything stopping him from getting through anything. While the larger ICE was indeed a bit of a hassle to get up it was equally as much of a hassle for the runner to deal with as well. That and I had plenty of smaller ICE surrounding the larger barriers all with a good amount of advancements on them which I moved around and adjusted according if something got Emergency Shutdowned etc.

What ended up happening is he ran heavy on my R&D but by the time he got through by paying a ton or derezzing whatever was in the way my upped deck size kept him from drawing an agenda, he literally tried this 7 turns back to back all without a single agenda pull from R&D even with two R&D interfaces in play!! Incredible but unlikely outcome to say the least but I can't help but think that the larger deck size coupled with a minimum amount of agendas in it helped out to a degree. After all of that was said and done I had my walls pretty much un-runnable and I scored agendas back to back for the win. Did I mention he literally went through his entire deck before the game was over and had his entire rig set up and still wasn't able to get through by the end of the game?

3 comments
6 Dec 2013 x3r0h0ur

I enjoy advance decks a lot, but this deck has little replay value vs an opponent because you have no tag punishment. If the runner realizes this, a lot of the ice and traps lose their bite. Instead of ghost branch, I'd splash in project junebug. Thats a trap they ALWAYS have to respect, and its the same splash cost.

6 Dec 2013 skaterforsale

Good point, I think I'll do that! The main reason I have Ghost/Junebug is to throw the runner off and make them think twice about running my remote(s) or at least twice about it before paying a ton to get through to a trap. But as you can see my traps are very minimal in this deck.

6 Dec 2013 nbove

One thing to remember is that increasing your deck size does not decrease your agenda density. The average value of ~0.4 points per card accessed holds regardless of deck size and agenda point values.