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HBC 24

Playing with JTK is always fun! I usually build fun decks rather than winning decks, so I had little chance to publish my decks. But by accident, I made a deck which reached a certain winning rate (8 wins & 2 loses), which I want to share here. Above all things, it's very fun to play with.

  • Basic concept Install agendas, Junebugs, Ronins with Mushin no Shin (MnS) to start a psychological warfare. MnS + Ice or MnS + 1 advance, both are acceptable. Use Archived Memories for reviving MnS. You can boldly add Junebug or Ronin from open Archives and MnS one of your Junebugs, Ronins, or agendas. The runner will have severe headache. If the runner speculated Junebug correctly, leave that card and you can feed it to Trick of Light later. Don't hesitate to use Archived Memories to add Econ cards at the right timing.

  • Agendas Fetal AI ; Score it with MnS + 2 advances Braintrust, Medical Breakthrough, Philoctic Entanglement ; Score it with Trick of Light Feel free to change agendas to other ones that you think is more fittable.

  • Assets Jackson Howard : Need any explanations? Also useful to revive trashed Ronins and Junebugs!

  • Ice Himitsu-Bako is useful for dealing with Knights and Parasites. Included WoS in the threat of Atman. The runner cannot get past MnS + Komainu at early phases. Marker is something that I have never used before... but I just added it. Definitely not a good ICE, but not so bad. Change it to your preference. The purpose of Gyri Labyrinth is to reduce runner's hand size and kill runners with Ronin, but I was never able to do this yet. Change it if you want.

  • Weak point Account Siphons and Tag-me decks. Lost 1 game and got horribly stressful even I won.

Thx for reading this. Enjoy the brain games!

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