Whiz-Bang

locusshifter 1668

I was never really an Anarch player, and like most, I think it was simple inexperience that never lead me to success with them. One day I read an article that said the most important thing for an Anarch to know: Destroy everything, let them have nothing.

With that I decided to be nearly hyper-focused on my goal, which was mainly to cause chaos, destroy as much as possible, and make the corp hate life.

I think most of my choices are somewhat obvious, but I'd like to explain the couple that aren't:

Hemmorage: Most people find it "too slow", and I think that is for a couple of reasons. 1) They don't use 3 copies. I feel like it's all-in or not at all to make it totally effective. 2) It's not going to be used as often as you want, but that extra pressure goes a long way when you're already blowing other things up and then they're forced to choose. In rapid fashion, along side Imp, I find their hand size dwindles to the point where, if they have just one or two cards, there's 1-2 agendas there.

Express Delivery: I've tried this in other decks and it never seemed to work. Anarch needs a big dig that's not Expensive, High Influence, or Wyldside. ED just works when you need to dig faster, and it gets you a shuffle to boot.

The combination of hand and econ disruption is just a killer in this deck. Stack on Whiz's free trash creds and this is one mean machine.

I should also mention that tag-me isn't as dead as it might seem. Our meta is strong and diverse and despite the threats this deck avoids most of the pitfalls by needing little cash to get by. I could click for creds most of the time and still do very well. Further, Josh B and DLR along with the other trashing I do has seen several near-mill wins. That's still the hardest win to achieve in my mind but this deck pushes the pace hard. One day...

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