Noisy

Leviathan 166

Updated version of this:

http://netrunnerdb.com/en/decklist/3267/noise-v-goodgames-melbourne-store-championship-winner- There are three phases to my game plan.

Phase 1: Aggression and luck

The first few clicks of the game involves installing datasucker(s), face checking ice and running archives when it is unprotected - a lot of the time purely to build up sucker tokens - but also sometimes you will see an agenda from the mill - that's the luck element.

I give serious thought to mulliganing for a Medium. A lot of games are won from Medium digging an unprotected R&D from turn 1.

The plan is to keep the corp poor from rezzing ice and to put the pressure on right from the start if you get early points.

My favourite starting play is: Sure Gamble, install Datasucker, run R&D, Dirty Laundry archives.

Phase 2: Control

The middle game for Noise is actually a control game. Crypsis + counters + A LOT of money is very threatening and this would be what I consider the optimum middle game state. Wherever the corp is not defending well - attack there. Once they start dedicating resources and time to making a big remote and advancing agendas that is also the best time to attack R&D or HQ. So really, it's all about diverting attention from where you're really planning to make a big run.

Phase 3: Go hard or go home

The late game (if you haven't won by now) will typically have very well defended servers and a corp beginning to turn the economy tide in their favour. As soon as they are on 5 points and threatening to score for the win, that is when I will start keeping tags, mass installing viruses and stimhacking servers like a mad man. Sometimes it's stimhacking a remote for the agenda, sometimes it's stimhacking for one last Medium dig, sometimes its installing multiple viruses then hitting archives. The most important thing to be able to do is to work out which server is most agenda-dense. That is the number one skill to have when playing Noise.

Also, realise that if you are not milling agendas then the only place for them to go is HQ and all their ice and economy has just been milled into archives, making it even harder to defend their agendas in HQ.

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