NAPD Contract

NAPD Contract 4/2

Agenda: Security
Influence: 0

The advancement requirement of NAPD Contract is increased by 1 for each bad publicity the Corp has.

As an additional cost to steal NAPD Contract, the Runner must pay 4[credit].

Illustrated by Viktoria Gavrilenko
Decklists with this card

Double Time (dt)

#119 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Printings
Double Time
Rulings
  • Updated 2017-04-09

    If the Runner accesses NAPD Contract from R&D and does not pay the additional cost to steal it, the NAPD Contract is not revealed. [Official FAQ]

  • Updated 2017-04-28

    NAPD Most Wanted List - Level 1: Each copy of this card costs 1 universal influence, which is separate & in addition to the normal printed influence, and counts against all Identities influence limits, even those in the same faction. [MWL v1.2]

Reviews

This card is the bane of every clutch run. Balance your economy perfectly to get through that remote, only to find you're now 4 short of scoring points.

It forces the runner to spend even more time and tempo having 4 spare just in case they find that NAPD. It's a 4/2 so you will need that extra time to score it, but the corp can pair this agenda with other equally annoying cards for the runner like:

A great agenda in any deck, but especially those annoying taxing ice suites. Imagine installing behind a Data Raven and asking the runner to either spend to avoid a free tag opportunity but then not able to afford the steal, or letting the power counter happen and getting Scorched right away.

Or just let them take the Agenda, to get them out of pocket for a Midseason Replacements or easy SEA Source tag, and have at it.

Brutal agenda, and the only downside is that it's a 4/2, and shouldn't be run in any Bad Publicity decks, which isn't a problem unless the runner ID Valencia takes off even more than she already has.

(Breaker Bay era)
This agenda is .... so much fun. ;) —
Unless your playing agains Valencia —