Haas-Bioroid - Version 1.1.1

Haas-Bioroid Engineering the Future

11 influence spent (max 15, available 4)
21 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Core Set
Agenda (9)
Asset (14)
Event ()
Hardware ()
Operation (5)
Resource ()
Upgrade (2)
Barrier (5)
Code Gate (7)
2x Chum ●●
3x Enigma
Icebreaker ()
Multi ()
Other ()
Program ()
Sentry (7)
2x Archer ●●●●
Legality (show more)
Standard Ban List 25.08 (latest)
Standard Ban List 25.04 (active)
Rotation
Pre-rotation decklist
Packs
Core Set
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Haas-Bioroid - Version 1.1
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BruhahGand 93

Forked from Cemehiden's 1.1 Deck

Dropped 2x Snare! in favor of 2x Aggressive Secretary. Not a fan of non-advance traps.

Played this at store tournament on 4/25/2015. Lost every round. :P

But I was playing a core-only deck in a full spectrum tournament, so I was pretty much expecting to get trounced. Most games were lost on a run on R&D run that nabbed an agenda or two. (They had this nasty habit of clumping up.) It held up pretty well otherwise.

1) Needs more agendas, especially 1-2 point. But with Core-only that's not an option. On the other hand, I was usually able to score 1-2 agendas pretty easily. It was that third that got me.

2) ICE was a good mix. Archer is a a gamble, but getting to Rez with PriReq was nice. Though, again, smaller agendas would be helpful.

3) Exp. Data didn't come up enough to be in use, or I forgot to Rez it. :P +1 strength rarely was a deal breaker.

4) Need biotic labor. My kingdom for a click.

5) Snare came in handy. Secretary not as much. Junebug even less. So drop a Junebug, add another Snare.

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