So recently, a few really great anarch kits have been circling around the site, namely the 45 account siphon and the wireless net pavilion DLR kit. However, after iterating with a few of the guys in the philly suburb scene, we came up with this little gem.
I will generally mulligan if I don't see some sort of draw, either an I've had worse or a wyldside
Drop the keyholes early game for a bit of pressure, really just there as a red herring that also play into your end game strategy.
Once you get a bit of board position(either with some net pavilions or some fall guys), then you start to siphon their pants off. Generally it doesn't matter if they only have 1 or 2 money, the goal is to keep them with 0 credits at the start of each of their turns. Then let the DLR train pull into the station and start whittling down their decks.
Only thing I can't figure out for the deck is dealing with the counter plays (turing& swordsman; wraparound to a lesser extent) and the economy. Due to the size of the kits that I've imported(12 for siphon recursion and 9 each for the DLR and faust packs), I don't have a lot of space left in there for dealing with counters or economy. So I thunk this is a pretty good deck on the verge of greatness, but I can't quite figure out what's going to put it over the top. Give me your thoughts in the comments.
Day Job might not be that funny with wyldside because you need the clicks or face constant overdraw problems. Daily Casts, maybe even Liberated Account?