Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
A Study in Static |
Opening Moves |
Second Thoughts |
Mala Tempora |
True Colors |
Double Time |
First Contact |
Up and Over |
Order and Chaos |
Chrome City |
Old Hollywood |
Data and Destiny |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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Blue Sun's Toybox | 0 | 0 | 1 |
Inspiration for | |||
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Blue Sun's Toybox | 0 | 0 | 0 |
Include in your page (help) |
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Blue Sun a bit strangely edited. It's got your typical Oversight AI combo but then it also runs Toybox. The Toybox is great for rezzing them expensive ICE for free to bounce to your hand. A little slow as it takes your whole turn but think of it as 3 clicks for 14 or 15 credits. Toybox also helps with Archer and Corporate Town as you don't really want to have to forfeit any of your agendas. You just need to score 2 to win. That is if you don't punitive the runner for stealing one themselves. IF they get GFI they need possibly 3 to win while you just need the aforementioned 2. Crisium Grid and Off the Grid are ideas that have been floating about so I thought I'd try them in this build. It allows you to just super ice HQ and leave minimal protection on your remotes, especially your scoring server.
Control the pace of the game and make dem credits.
1 comments |
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11 Dec 2015
konradh
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If you really want to go for the Vanity Projects, try maybe Mushin No Shin as a part of the Off The Crisium Grid Combo, with some Excalibur on HQ (which is not that great now because of Faust)