Operation: Double • Cost: 0 • Influence: 2

As an additional cost to play this operation, spend .

Install an asset, agenda, or upgrade from HQ in a new remote server. Place 3 advancement tokens on that card. You cannot score or rez that card until your next turn begins.

Jinteki • Matt Zeilinger • Honor and Profit 15
Links: Decklists | ANCUR
Mushin No Shin
MWL Entries

No MWL Entries for this card.


No rulings yet for this card.



  • allows setting up a 3-advanced bluff, which is incredibly high stakes for the runner to run or not run
    • a 3-advanced ambush such as Cerebral Overwriter can be crippling for the runner to access
    • but a 3-advanced Agenda could be a 5/3 agenda that is easily scored next turn
  • amazing raw economic value, doing 4 and 3 worth of activity for a play cost of only 2 and 0
  • can be used to install and advance even non-advancable assets and upgrades, allowing for new varieties of bluffing


  • must be used to install a card in a new server, so it is difficult to install with more than 1 ice or upgrade protecting it
  • prevents the card from being rezzed on the runner's next turn, so it cannot be used for tricks like midrun rez-and-trash of cards like Thomas Haas, or with Will-o'-the-Wisp. Ambushes work because they trigger on access, even if unrezzed.

Notable interactions

Final Thoughts

  • extremely powerful effect for the right deck, but won't work unless the Corp player is willing to take some risks
(Up and Over era)
Would The Future Perfect, not be a bad call since its ability doesn't trigger if it is installed? —
I feel this card to be too powerful. It forces a potentially game ending choice to the runner. That alone is fine, that's what this game is about many times. But this card can do it on turn one, for free. And now that Back Channels and Vanity Project are out this card is even better. Score a Vanity Project on your second turn? Games probably over. Runner hits a Junebug or Overwriter? Games probably over. Of course if the runner steals your Vanity Project, then the game is now hugely in favor of the runner. So again, it just seems too big a gamble to force on the runner for free, on turn one. But it's here to stay. I've packed a Exploratory Romp into a couple decks to deal with this card. But never ran into it when I had the card :( The only other good one is Singularity, but it's super expensive. —

This card is in my Blue Sun: Powering the Future deck and I adore it. Toss it into your deck along with a few Back Channels to recall it if the traps aren't sprung, and you've got it made.

Here's what I use it with:

Project Junebug - 6 net damage is usually a KO right there
Contract Killer - Juiced up and ready to go next turn if you need it
Vanity Project - If they don't run it, you've got 4 points. If they do, Punitive Counterstrike them.
GRNDL Refinery - If they don't run it, you've just made a ton of money

If the MWL succeeds in reducing the number of Clone Chips running around, I'll likely test this out with Aggressive Secretary, as well. Fun card, great out of Weyland. Give it a try!

(Data and Destiny era)